Open carlosdelfino opened 3 years ago
After defining the variable: MESA_GL_VERSION_OVERRIDE=4.5
and update "MESA":
sudo apt update
sudo apt-get upgrade mesa-common-dev libgl1-mesa-dev libglu1-mesa-dev
I get this messages:
playonlinux
Looking for python... 2.7.18 - wxversion(s): 3.0-gtk3
selected
1
[main] Message: PlayOnLinux (4.3.4) is starting
[clean_tmp] Message: Cleaning temp directory
[Check_OpenGL] Warning: check_dd_x86 missing, test skipped
[Check_OpenGL] Warning: check_dd_amd64 missing, test skipped
[POL_System_CheckFS] Message: Checking filesystem for /home/carlosdelfino/.PlayOnLinux/
[main] Message: Filesystem is compatible
[install_plugins] Message: Checking plugin: ScreenCap...
[install_plugins] Message: Checking plugin: PlayOnLinux Vault...
[POL_System_CheckFS] Message: Checking filesystem for Fusion360.exe
[POL_Wine] Message: Running wine-5.2-staging Fusion360.exe (Working directory : /home/carlosdelfino/.PlayOnLinux/wineprefix/Fusion360_01/drive_c/Program Files/Autodesk/webdeploy/production/13f72ad9475f6108d4ece296925d1894c64ad1cd)
[POL_Wine] Message: Notice: PlayOnLinux deliberately disables winemenubuilder. See http://www.playonlinux.com/fr/page-26-Winemenubuilder.html
[update_check] Message: List is up to date
[2021-09-13 20:51:02.721556] [0x00000037] [info] Config loaded: C:/ProgramData/Autodesk/Common/Material Library/20081401/adexmtsv_prod.cfg
[43:44:0913/205121.245:ERROR:dxva_video_decode_accelerator_win.cc(1399)] DXVAVDA fatal error: could not LoadLibrary: msmpeg2vdec.dll: Module not found. (0x7E)
[43:44:0913/205121.253:ERROR:dxva_video_decode_accelerator_win.cc(1407)] DXVAVDA fatal error: could not LoadLibrary: msvproc.dll: Module not found. (0x7E)
[43:44:0913/205121.514:ERROR:network_change_notifier_win.cc(142)] WSALookupServiceBegin failed with: 8
info: Game: Fusion360.exe
info: DXVK: d9vk-0.40.1-croakacola-zero
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_physical_device_properties2
info: VK_KHR_surface
info: VK_KHR_win32_surface
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
info: Intel(R) HD Graphics 4000 (IVB GT2):
info: Driver: 21.0.3
info: Vulkan: 1.2.145
info: Memory Heap[0]:
info: Size: 1536 MiB
info: Flags: 0x1
info: Memory Type[0]: Property Flags = 0xf
info: llvmpipe (LLVM 12.0.0, 256 bits):
info: Driver: 0.0.1
info: Vulkan: 1.0.2
info: Memory Heap[0]:
info: Size: 2048 MiB
info: Flags: 0x1
info: Memory Type[0]: Property Flags = 0xf
info: Adapter LUID 0: 0:403
info: Adapter LUID 1: 0:404
DevTools listening on ws://127.0.0.1:9766/devtools/browser/d6d4d860-42c9-47c3-9d77-a8f05b6f63b2
info: Game: Fusion360.exe
info: DXVK: d9vk-0.40.1-croakacola-zero
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_physical_device_properties2
info: VK_KHR_surface
info: VK_KHR_win32_surface
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
info: Intel(R) HD Graphics 4000 (IVB GT2):
info: Driver: 21.0.3
info: Vulkan: 1.2.145
info: Memory Heap[0]:
info: Size: 1536 MiB
info: Flags: 0x1
info: Memory Type[0]: Property Flags = 0xf
info: llvmpipe (LLVM 12.0.0, 256 bits):
info: Driver: 0.0.1
info: Vulkan: 1.0.2
info: Memory Heap[0]:
info: Size: 2048 MiB
info: Flags: 0x1
info: Memory Type[0]: Property Flags = 0xf
EagleAPI.Version = 0.1.2
BUG OptionAdapter UseEagleRc called before setting callbacks.BUG OptionAdapter UseEagleRc called before setting callbacks.BUG OptionAdapter UseEagleRc called before setting callbacks.BUG OptionAdapter UseEagleRc called before setting callbacks.BUG OptionAdapter UseEagleRc called before setting callbacks.BUG OptionAdapter UseEagleRc called before setting callbacks.[43:92:0913/205151.445:ERROR:shader_manager.cc(133)] Shader translator allowed/produced an invalid shader unless the driver is buggy:
--Log from shader translator--
--original-shader--
#define TexCoordPrecision highp
attribute float a_index;
attribute TexCoordPrecision vec4 a_position;
uniform TexCoordPrecision vec2 quad[4];
uniform mat4 matrix;
void main() {
// Compute indices for uniform arrays.
int vertex_index = int(a_index);
// Compute the position.
vec4 pos = vec4(quad[vertex_index], a_position.z, a_position.w);
gl_Position = matrix * pos;
}
--translated-shader--
#version 450
in float _ua_index;
in vec4 _ua_position;
uniform vec2 _uquad[4];
uniform mat4 _umatrix;
void main(){
int _uvertex_index = int(_ua_index);
vec4 _upos = vec4(_uquad[int(clamp(float(_uvertex_index), 0.0, float(3)))], _ua_position.z, _ua_position.w);
(gl_Position = (_umatrix * _upos));
}
--info-log--
0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES
[43:92:0913/205151.446:ERROR:shader_manager.cc(133)] Shader translator allowed/produced an invalid shader unless the driver is buggy:
--Log from shader translator--
--original-shader--
#define LutLookup texture2D
precision mediump float;
uniform vec4 color;
void main() {
// Uniform color
vec4 texColor = color;
// Write the fragment color
gl_FragColor = texColor;
}
--translated-shader--
#version 450
out vec4 webgl_FragColor;
uniform vec4 _ucolor;
void main(){
vec4 _utexColor = _ucolor;
(webgl_FragColor = _utexColor);
}
--info-log--
0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES
[43:92:0913/205151.446:ERROR:gles2_cmd_decoder.cc(10567)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUseProgram: program not linked
[43:92:0913/205151.446:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205151.446:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[43:92:0913/205151.446:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205151.446:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205151.446:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205151.446:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[43:92:0913/205151.446:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205151.446:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[135:136:0913/205152.402:ERROR:dxva_video_decode_accelerator_win.cc(1399)] DXVAVDA fatal error: could not LoadLibrary: msmpeg2vdec.dll: Module not found. (0x7E)
[135:136:0913/205152.410:ERROR:dxva_video_decode_accelerator_win.cc(1407)] DXVAVDA fatal error: could not LoadLibrary: msvproc.dll: Module not found. (0x7E)
[135:154:0913/205152.453:ERROR:network_change_notifier_win.cc(142)] WSALookupServiceBegin failed with: 8
[43:92:0913/205155.466:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.466:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[43:92:0913/205155.466:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.467:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.467:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.467:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[43:92:0913/205155.467:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.467:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.643:ERROR:shader_manager.cc(133)] Shader translator allowed/produced an invalid shader unless the driver is buggy:
--Log from shader translator--
--original-shader--
#define TexCoordPrecision highp
attribute float a_index;
attribute TexCoordPrecision vec4 a_position;
uniform TexCoordPrecision vec2 quad[4];
uniform mat4 matrix;
varying TexCoordPrecision vec2 v_texCoord;
attribute TexCoordPrecision vec2 a_texCoord;
uniform TexCoordPrecision vec4 vertexTexTransform;
void main() {
// Compute indices for uniform arrays.
int vertex_index = int(a_index);
// Compute the position.
vec4 pos = vec4(quad[vertex_index], a_position.z, a_position.w);
gl_Position = matrix * pos;
// Compute texture coordinates.
vec2 texCoord = a_texCoord;
texCoord = texCoord * vertexTexTransform.zw +
vertexTexTransform.xy;
v_texCoord = texCoord;
}
--translated-shader--
#version 450
in float _ua_index;
in vec4 _ua_position;
uniform vec2 _uquad[4];
uniform mat4 _umatrix;
out vec2 _uv_texCoord;
in vec2 _ua_texCoord;
uniform vec4 _uvertexTexTransform;
void main(){
int _uvertex_index = int(_ua_index);
vec4 _upos = vec4(_uquad[int(clamp(float(_uvertex_index), 0.0, float(3)))], _ua_position.z, _ua_position.w);
(gl_Position = (_umatrix * _upos));
vec2 _utexCoord = _ua_texCoord;
(_utexCoord = ((_utexCoord * _uvertexTexTransform.zw) + _uvertexTexTransform.xy));
(_uv_texCoord = _utexCoord);
}
--info-log--
0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES
[43:92:0913/205155.644:ERROR:shader_manager.cc(133)] Shader translator allowed/produced an invalid shader unless the driver is buggy:
--Log from shader translator--
--original-shader--
#define LutLookup texture2D
#define TexCoordPrecision mediump
#define SamplerType sampler2D
#define TextureLookup texture2D
precision mediump float;
uniform SamplerType s_texture;
varying TexCoordPrecision vec2 v_texCoord;
uniform float alpha;
void main() {
// Texture lookup
TexCoordPrecision vec2 texCoord = v_texCoord;
vec4 texColor = TextureLookup(s_texture, texCoord);
// Apply alpha from uniform, varying, aa, and mask.
texColor = texColor * alpha;
// Write the fragment color
gl_FragColor = texColor;
}
--translated-shader--
#version 450
out vec4 webgl_FragColor;
uniform sampler2D _us_texture;
in vec2 _uv_texCoord;
uniform float _ualpha;
void main(){
vec2 _utexCoord = _uv_texCoord;
vec4 _utexColor = texture(_us_texture, _utexCoord);
(_utexColor = (_utexColor * _ualpha));
(webgl_FragColor = _utexColor);
}
--info-log--
0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES
[43:92:0913/205155.644:ERROR:gles2_cmd_decoder.cc(10567)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUseProgram: program not linked
[43:92:0913/205155.644:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use
[43:92:0913/205155.644:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.645:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: no program in use
[43:92:0913/205155.645:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[43:92:0913/205155.645:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.645:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.645:ERROR:gles2_cmd_decoder.cc(10567)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUseProgram: program not linked
[43:92:0913/205155.645:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.645:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[43:92:0913/205155.645:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.645:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.646:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.646:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[43:92:0913/205155.646:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.646:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.647:ERROR:shader_manager.cc(133)] Shader translator allowed/produced an invalid shader unless the driver is buggy:
--Log from shader translator--
--original-shader--
#define TexCoordPrecision highp
#define NUM_QUADS 9
attribute float a_index;
attribute TexCoordPrecision vec4 a_position;
uniform mat4 matrix[NUM_QUADS];
varying TexCoordPrecision vec2 v_texCoord;
attribute TexCoordPrecision vec2 a_texCoord;
uniform TexCoordPrecision vec4 vertexTexTransform[NUM_QUADS];
varying float v_alpha;
uniform float opacity[NUM_QUADS * 4];
void main() {
// Compute indices for uniform arrays.
int vertex_index = int(a_index);
int quad_index = int(a_index * 0.25);
// Compute the position.
vec4 pos = a_position;
gl_Position = matrix[quad_index] * pos;
// Compute texture coordinates.
vec2 texCoord = a_texCoord;
TexCoordPrecision vec4 texTrans =
vertexTexTransform[quad_index];
texCoord = texCoord * texTrans.zw + texTrans.xy;
v_texCoord = texCoord;
v_alpha = opacity[vertex_index];
}
--translated-shader--
#version 450
in float _ua_index;
in vec4 _ua_position;
uniform mat4 _umatrix[9];
out vec2 _uv_texCoord;
in vec2 _ua_texCoord;
uniform vec4 _uvertexTexTransform[9];
out float _uv_alpha;
uniform float _uopacity[36];
void main(){
int _uvertex_index = int(_ua_index);
int _uquad_index = int((_ua_index * 0.25));
vec4 _upos = _ua_position;
(gl_Position = (_umatrix[int(clamp(float(_uquad_index), 0.0, float(8)))] * _upos));
vec2 _utexCoord = _ua_texCoord;
vec4 _utexTrans = _uvertexTexTransform[int(clamp(float(_uquad_index), 0.0, float(8)))];
(_utexCoord = ((_utexCoord * _utexTrans.zw) + _utexTrans.xy));
(_uv_texCoord = _utexCoord);
(_uv_alpha = _uopacity[int(clamp(float(_uvertex_index), 0.0, float(35)))]);
}
--info-log--
0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES
[43:92:0913/205155.648:ERROR:shader_manager.cc(133)] Shader translator allowed/produced an invalid shader unless the driver is buggy:
--Log from shader translator--
--original-shader--
#define LutLookup texture2D
#define TexCoordPrecision mediump
#define SamplerType sampler2D
#define TextureLookup texture2D
precision mediump float;
uniform SamplerType s_texture;
varying TexCoordPrecision vec2 v_texCoord;
uniform float alpha;
void main() {
// Texture lookup
TexCoordPrecision vec2 texCoord = v_texCoord;
vec4 texColor = TextureLookup(s_texture, texCoord);
// Apply alpha from uniform, varying, aa, and mask.
texColor = texColor * alpha;
// Write the fragment color
gl_FragColor = texColor;
}
--translated-shader--
#version 450
out vec4 webgl_FragColor;
uniform sampler2D _us_texture;
in vec2 _uv_texCoord;
uniform float _ualpha;
void main(){
vec2 _utexCoord = _uv_texCoord;
vec4 _utexColor = texture(_us_texture, _utexCoord);
(_utexColor = (_utexColor * _ualpha));
(webgl_FragColor = _utexColor);
}
--info-log--
0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES
[43:92:0913/205155.648:ERROR:gles2_cmd_decoder.cc(10567)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUseProgram: program not linked
[43:92:0913/205155.648:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use
[43:92:0913/205155.648:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.648:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: no program in use
[43:92:0913/205155.648:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.649:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.674:ERROR:gles2_cmd_decoder.cc(10567)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUseProgram: program not linked
[43:92:0913/205155.674:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use
[43:92:0913/205155.674:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.674:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: no program in use
[43:92:0913/205155.674:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[43:92:0913/205155.674:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.674:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.674:ERROR:gles2_cmd_decoder.cc(10567)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUseProgram: program not linked
[43:92:0913/205155.674:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.674:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[43:92:0913/205155.674:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.674:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.674:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.674:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[43:92:0913/205155.674:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.674:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.675:ERROR:gles2_cmd_decoder.cc(10567)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUseProgram: program not linked
[43:92:0913/205155.675:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use
[43:92:0913/205155.675:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.676:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: no program in use
[43:92:0913/205155.676:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.676:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.684:ERROR:gles2_cmd_decoder.cc(10567)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUseProgram: program not linked
[43:92:0913/205155.684:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use
[43:92:0913/205155.684:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.684:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: no program in use
[43:92:0913/205155.684:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[43:92:0913/205155.684:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.684:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.684:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use
[43:92:0913/205155.684:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.684:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: no program in use
[43:92:0913/205155.685:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[43:92:0913/205155.685:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.685:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.685:ERROR:gles2_cmd_decoder.cc(10567)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUseProgram: program not linked
[43:92:0913/205155.685:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.685:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[43:92:0913/205155.685:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.685:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.685:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.685:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[43:92:0913/205155.685:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.685:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.685:ERROR:gles2_cmd_decoder.cc(10567)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUseProgram: program not linked
[43:92:0913/205155.685:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use
[43:92:0913/205155.685:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.685:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: no program in use
[43:92:0913/205155.685:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.685:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.715:ERROR:gles2_cmd_decoder.cc(10567)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUseProgram: program not linked
[43:92:0913/205155.715:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use
[43:92:0913/205155.715:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.716:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: no program in use
[43:92:0913/205155.716:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[43:92:0913/205155.716:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.716:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.716:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use
[43:92:0913/205155.716:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.716:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: no program in use
[43:92:0913/205155.716:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[43:92:0913/205155.717:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.718:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.718:ERROR:gles2_cmd_decoder.cc(10567)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUseProgram: program not linked
[43:92:0913/205155.718:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.718:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[43:92:0913/205155.718:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.718:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.718:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.718:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[43:92:0913/205155.718:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.718:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.718:ERROR:gles2_cmd_decoder.cc(10567)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUseProgram: program not linked
[43:92:0913/205155.718:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use
[43:92:0913/205155.719:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.719:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: no program in use
[43:92:0913/205155.719:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.719:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.734:ERROR:gles2_cmd_decoder.cc(10567)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUseProgram: program not linked
[43:92:0913/205155.734:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use
[43:92:0913/205155.734:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.734:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: no program in use
[43:92:0913/205155.734:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[43:92:0913/205155.734:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.734:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.734:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use
[43:92:0913/205155.735:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.735:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: no program in use
[43:92:0913/205155.735:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[43:92:0913/205155.735:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.735:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.736:ERROR:gles2_cmd_decoder.cc(10567)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUseProgram: program not linked
[43:92:0913/205155.736:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.736:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[43:92:0913/205155.736:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.737:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.737:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.737:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[43:92:0913/205155.738:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.738:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.738:ERROR:gles2_cmd_decoder.cc(10567)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUseProgram: program not linked
[43:92:0913/205155.738:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use
[43:92:0913/205155.738:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.738:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: no program in use
[43:92:0913/205155.738:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.738:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.754:ERROR:gles2_cmd_decoder.cc(10567)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUseProgram: program not linked
[43:92:0913/205155.755:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.755:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[43:92:0913/205155.755:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.755:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.755:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.755:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[43:92:0913/205155.755:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.755:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.755:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.755:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[43:92:0913/205155.755:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.755:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.755:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.755:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[43:92:0913/205155.755:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.755:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.755:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.755:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[43:92:0913/205155.755:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.755:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.755:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.756:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[43:92:0913/205155.756:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.756:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.756:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.756:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[43:92:0913/205155.756:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.756:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.756:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.756:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[43:92:0913/205155.756:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.756:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.756:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.756:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[43:92:0913/205155.756:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.756:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.757:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.758:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[43:92:0913/205155.758:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.758:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.759:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.759:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[43:92:0913/205155.760:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.760:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.760:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.760:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[43:92:0913/205155.761:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.762:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.764:ERROR:shader_manager.cc(133)] Shader translator allowed/produced an invalid shader unless the driver is buggy:
--Log from shader translator--
--original-shader--
#define TexCoordPrecision highp
attribute float a_index;
attribute TexCoordPrecision vec4 a_position;
uniform TexCoordPrecision vec2 quad[4];
uniform mat4 matrix;
varying TexCoordPrecision vec2 v_texCoord;
attribute TexCoordPrecision vec2 a_texCoord;
uniform TexCoordPrecision vec4 vertexTexTransform;
void main() {
// Compute indices for uniform arrays.
int vertex_index = int(a_index);
// Compute the position.
vec4 pos = vec4(quad[vertex_index], a_position.z, a_position.w);
gl_Position = matrix * pos;
// Compute texture coordinates.
vec2 texCoord = a_texCoord;
texCoord = texCoord * vertexTexTransform.zw +
vertexTexTransform.xy;
v_texCoord = texCoord;
}
--translated-shader--
#version 450
in float _ua_index;
in vec4 _ua_position;
uniform vec2 _uquad[4];
uniform mat4 _umatrix;
out vec2 _uv_texCoord;
in vec2 _ua_texCoord;
uniform vec4 _uvertexTexTransform;
void main(){
int _uvertex_index = int(_ua_index);
vec4 _upos = vec4(_uquad[int(clamp(float(_uvertex_index), 0.0, float(3)))], _ua_position.z, _ua_position.w);
(gl_Position = (_umatrix * _upos));
vec2 _utexCoord = _ua_texCoord;
(_utexCoord = ((_utexCoord * _uvertexTexTransform.zw) + _uvertexTexTransform.xy));
(_uv_texCoord = _utexCoord);
}
--info-log--
0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES
[43:92:0913/205155.765:ERROR:shader_manager.cc(133)] Shader translator allowed/produced an invalid shader unless the driver is buggy:
--Log from shader translator--
--original-shader--
#define LutLookup texture2D
#define TexCoordPrecision mediump
#define SamplerType sampler2D
#define TextureLookup texture2D
precision mediump float;
uniform SamplerType s_texture;
varying TexCoordPrecision vec2 v_texCoord;
void main() {
// Texture lookup
TexCoordPrecision vec2 texCoord = v_texCoord;
vec4 texColor = TextureLookup(s_texture, texCoord);
// Write the fragment color
gl_FragColor = vec4(texColor.rgb, 1.0);
}
--translated-shader--
#version 450
out vec4 webgl_FragColor;
uniform sampler2D _us_texture;
in vec2 _uv_texCoord;
void main(){
vec2 _utexCoord = _uv_texCoord;
vec4 _utexColor = texture(_us_texture, _utexCoord);
(webgl_FragColor = vec4(_utexColor.xyz, 1.0));
}
--info-log--
0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES
[43:92:0913/205155.765:ERROR:gles2_cmd_decoder.cc(10567)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUseProgram: program not linked
[43:92:0913/205155.765:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use
[43:92:0913/205155.765:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.765:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[43:92:0913/205155.765:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.765:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.765:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use
[43:92:0913/205155.765:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.765:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[43:92:0913/205155.765:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.766:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.766:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use
[43:92:0913/205155.766:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.766:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[43:92:0913/205155.766:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.767:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.767:ERROR:gles2_cmd_decoder.cc(10567)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUseProgram: program not linked
[43:92:0913/205155.767:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.767:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[43:92:0913/205155.767:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.767:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.767:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.767:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[43:92:0913/205155.767:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.767:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.767:ERROR:gles2_cmd_decoder.cc(10567)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUseProgram: program not linked
[43:92:0913/205155.767:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use
[43:92:0913/205155.767:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.767:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[43:92:0913/205155.767:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.767:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.768:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use
[43:92:0913/205155.768:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.768:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[43:92:0913/205155.768:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.768:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.768:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use
[43:92:0913/205155.768:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.768:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[43:92:0913/205155.768:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.768:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.768:ERROR:gles2_cmd_decoder.cc(10567)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUseProgram: program not linked
[43:92:0913/205155.768:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.768:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[43:92:0913/205155.769:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.769:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.769:ERROR:gles2_cmd_decoder.cc(10567)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUseProgram: program not linked
[43:92:0913/205155.769:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use
[43:92:0913/205155.769:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.769:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: no program in use
[43:92:0913/205155.769:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[43:92:0913/205155.769:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.769:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.783:ERROR:gles2_cmd_decoder.cc(10567)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUseProgram: program not linked
[43:92:0913/205155.783:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.783:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[43:92:0913/205155.783:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.783:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.783:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[43:92:0913/205155.783:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[43:92:0913/205155.783:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[43:92:0913/205155.783:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[43:92:0913/205155.783:ERROR:logger.cc(46)] Too many GL errors, not reporting any more for this context. use --disable-gl-error-limit to see all errors.
[43:92:0913/205157.458:ERROR:shader_manager.cc(133)] Shader translator allowed/produced an invalid shader unless the driver is buggy:
--Log from shader translator--
--original-shader--
#define TexCoordPrecision highp
attribute float a_index;
attribute TexCoordPrecision vec4 a_position;
uniform TexCoordPrecision vec2 quad[4];
uniform mat4 matrix;
varying TexCoordPrecision vec2 v_texCoord;
attribute TexCoordPrecision vec2 a_texCoord;
uniform TexCoordPrecision vec4 vertexTexTransform;
void main() {
// Compute indices for uniform arrays.
int vertex_index = int(a_index);
// Compute the position.
vec4 pos = vec4(quad[vertex_index], a_position.z, a_position.w);
gl_Position = matrix * pos;
// Compute texture coordinates.
vec2 texCoord = a_texCoord;
texCoord = texCoord * vertexTexTransform.zw +
vertexTexTransform.xy;
v_texCoord = texCoord;
}
--translated-shader--
#version 450
in float _ua_index;
in vec4 _ua_position;
uniform vec2 _uquad[4];
uniform mat4 _umatrix;
out vec2 _uv_texCoord;
in vec2 _ua_texCoord;
uniform vec4 _uvertexTexTransform;
void main(){
int _uvertex_index = int(_ua_index);
vec4 _upos = vec4(_uquad[int(clamp(float(_uvertex_index), 0.0, float(3)))], _ua_position.z, _ua_position.w);
(gl_Position = (_umatrix * _upos));
vec2 _utexCoord = _ua_texCoord;
(_utexCoord = ((_utexCoord * _uvertexTexTransform.zw) + _uvertexTexTransform.xy));
(_uv_texCoord = _utexCoord);
}
--info-log--
0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES
[43:92:0913/205157.459:ERROR:shader_manager.cc(133)] Shader translator allowed/produced an invalid shader unless the driver is buggy:
--Log from shader translator--
--original-shader--
#define LutLookup texture2D
#define TexCoordPrecision mediump
#define SamplerType sampler2D
#define TextureLookup texture2D
precision mediump float;
uniform SamplerType s_texture;
varying TexCoordPrecision vec2 v_texCoord;
uniform vec4 tex_clamp_rect;
uniform float alpha;
void main() {
// Texture lookup
TexCoordPrecision vec2 texCoord = v_texCoord;
texCoord = max(tex_clamp_rect.xy,
min(tex_clamp_rect.zw, texCoord));
vec4 texColor = TextureLookup(s_texture, texCoord);
// Apply alpha from uniform, varying, aa, and mask.
texColor = texColor * alpha;
// Write the fragment color
gl_FragColor = texColor;
}
--translated-shader--
#version 450
out vec4 webgl_FragColor;
uniform sampler2D _us_texture;
in vec2 _uv_texCoord;
uniform vec4 _utex_clamp_rect;
uniform float _ualpha;
void main(){
vec2 _utexCoord = _uv_texCoord;
(_utexCoord = max(_utex_clamp_rect.xy, min(_utex_clamp_rect.zw, _utexCoord)));
vec4 _utexColor = texture(_us_texture, _utexCoord);
(_utexColor = (_utexColor * _ualpha));
(webgl_FragColor = _utexColor);
}
--info-log--
0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES
[43:92:0913/205157.487:ERROR:shader_manager.cc(133)] Shader translator allowed/produced an invalid shader unless the driver is buggy:
--Log from shader translator--
--original-shader--
#define TexCoordPrecision highp
attribute float a_index;
attribute TexCoordPrecision vec4 a_position;
uniform TexCoordPrecision vec2 quad[4];
uniform mat4 matrix;
uniform TexCoordPrecision vec3 edge[8];
uniform vec4 viewport;
varying TexCoordPrecision vec4 edge_dist[2]; // 8 edge distances.
varying TexCoordPrecision vec2 v_texCoord;
uniform TexCoordPrecision vec4 vertexTexTransform;
void main() {
// Compute indices for uniform arrays.
int vertex_index = int(a_index);
// Compute the position.
vec4 pos = vec4(quad[vertex_index], a_position.z, a_position.w);
gl_Position = matrix * pos;
// Compute anti-aliasing properties.
vec2 ndc_pos = 0.5 * (1.0 + gl_Position.xy / gl_Position.w);
vec3 screen_pos = vec3(viewport.xy + viewport.zw * ndc_pos, 1.0);
edge_dist[0] = vec4(dot(edge[0], screen_pos),
dot(edge[1], screen_pos),
dot(edge[2], screen_pos),
dot(edge[3], screen_pos)) * gl_Position.w;
edge_dist[1] = vec4(dot(edge[4], screen_pos),
dot(edge[5], screen_pos),
dot(edge[6], screen_pos),
dot(edge[7], screen_pos)) * gl_Position.w;
// Compute texture coordinates.
vec2 texCoord = pos.xy;
texCoord = texCoord * vertexTexTransform.zw +
vertexTexTransform.xy;
v_texCoord = texCoord;
}
--translated-shader--
#version 450
in float _ua_index;
in vec4 _ua_position;
uniform vec2 _uquad[4];
uniform mat4 _umatrix;
uniform vec3 _uedge[8];
uniform vec4 _uviewport;
out vec4 _uedge_dist[2];
out vec2 _uv_texCoord;
uniform vec4 _uvertexTexTransform;
void main(){
int _uvertex_index = int(_ua_index);
vec4 _upos = vec4(_uquad[int(clamp(float(_uvertex_index), 0.0, float(3)))], _ua_position.z, _ua_position.w);
(gl_Position = (_umatrix * _upos));
vec2 _undc_pos = (0.5 * (1.0 + (gl_Position.xy / gl_Position.w)));
vec3 _uscreen_pos = vec3((_uviewport.xy + (_uviewport.zw * _undc_pos)), 1.0);
(_uedge_dist[0] = (vec4(dot(_uedge[0], _uscreen_pos), dot(_uedge[1], _uscreen_pos), dot(_uedge[2], _uscreen_pos), dot(_uedge[3], _uscreen_pos)) * gl_Position.w));
(_uedge_dist[1] = (vec4(dot(_uedge[4], _uscreen_pos), dot(_uedge[5], _uscreen_pos), dot(_uedge[6], _uscreen_pos), dot(_uedge[7], _uscreen_pos)) * gl_Position.w));
vec2 _utexCoord = _upos.xy;
(_utexCoord = ((_utexCoord * _uvertexTexTransform.zw) + _uvertexTexTransform.xy));
(_uv_texCoord = _utexCoord);
}
--info-log--
0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES
[43:92:0913/205157.493:ERROR:shader_manager.cc(133)] Shader translator allowed/produced an invalid shader unless the driver is buggy:
--Log from shader translator--
--original-shader--
#define LutLookup texture2D
#define TexCoordPrecision mediump
#define SamplerType sampler2D
#define TextureLookup texture2D
precision mediump float;
uniform SamplerType s_texture;
varying TexCoordPrecision vec2 v_texCoord;
uniform TexCoordPrecision vec4 fragmentTexTransform;
varying TexCoordPrecision vec4 edge_dist[2]; // 8 edge distances.
uniform float alpha;
void main() {
// Transformed texture lookup
TexCoordPrecision vec2 texCoord =
clamp(v_texCoord, 0.0, 1.0) * fragmentTexTransform.zw +
fragmentTexTransform.xy;
vec4 texColor = TextureLookup(s_texture, texCoord);
// Compute AA
vec4 d4 = min(edge_dist[0], edge_dist[1]);
vec2 d2 = min(d4.xz, d4.yw);
float aa = clamp(gl_FragCoord.w * min(d2.x, d2.y), 0.0, 1.0);
// Apply alpha from uniform, varying, aa, and mask.
texColor = texColor * alpha * aa;
// Write the fragment color
gl_FragColor = texColor;
}
--translated-shader--
#version 450
out vec4 webgl_FragColor;
uniform sampler2D _us_texture;
in vec2 _uv_texCoord;
uniform vec4 _ufragmentTexTransform;
in vec4 _uedge_dist[2];
uniform float _ualpha;
void main(){
vec2 _utexCoord = ((clamp(_uv_texCoord, 0.0, 1.0) * _ufragmentTexTransform.zw) + _ufragmentTexTransform.xy);
vec4 _utexColor = texture(_us_texture, _utexCoord);
vec4 _ud4 = min(_uedge_dist[0], _uedge_dist[1]);
vec2 _ud2 = min(_ud4.xz, _ud4.yw);
float _uaa = clamp((gl_FragCoord.w * min(_ud2.x, _ud2.y)), 0.0, 1.0);
(_utexColor = ((_utexColor * _ualpha) * _uaa));
(webgl_FragColor = _utexColor);
}
--info-log--
0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES
I'm trying to install Fusion 360 in various ways on my Notebook with Linux, it ran relatively well when it was Windows, but on Linux none of the scripts I was able to use made it far beyond the login screen.
I didn't even get to this one, but I wanted to try a little more.
Could I count on your help?
Sony Vaio T Series Notebook Model SVT151A11L ProductName SVT15112CXS.
Ubuntu 20.04 64bit
Playonlinux with wine 5.02-staging
Error:
screenfetch
glxinfo | grep OpenGL