farmerbb / RED-Project

ROM Extraction Documentation Project
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Clock Tower: Rewind (Steam) #183

Open Rot-gut opened 3 weeks ago

Rot-gut commented 3 weeks ago

After installing Clock Tower: Rewind on Steam, I see in the install folder it has a roms.pak file (32.5 MB). I imagine this is where the roms are kept, but not sure how to unpack. Renaming to .zip and attempting to extract results in Winrar asking for a password, The following files are within:

image

I imagine this would contain the translated version of the original game as well as the "Rewind" version based on the fan Deluxe hack.

DrAzathoth commented 3 weeks ago

The "demo.sfc" ROM is presumably for the prototype included in the extras menu.

https://hiddenpalace.org/Clock_Tower_(Prototype)

Rot-gut commented 3 weeks ago

The "demo.sfc" ROM is presumably for the prototype included in the extras menu.

https://hiddenpalace.org/Clock_Tower_(Prototype)

Yep, it's accessible in-game via the Extras feature.

I guess without knowing the password users are SOL?

DrAzathoth commented 3 weeks ago

I guess without knowing the password users are SOL?

Yep.

Someone might be able to figure out the key by looking at the program or use the prototype ROM as "plaintext" to try to brute force the encryption (I doubt that "demo.sfc" is any different than the one found on the web). Outside of that, we might get lucky if the password is simple enough to get cracked with little hassle, but I seriously doubt it.

Infinest commented 2 weeks ago

title @Rot-gut The password for the zip-archive included as roms.pak is "smns/rbkjcs.rolr". Found it by going stepping through the logic with Ghidra. It's obfuscated in that the game does all kinds of weird stuff to generate the password string at runtime. I kind of got lucky and stumbled across it though.

Infinest commented 2 weeks ago

By the way, do not post this information on the Steam discussions. It really seems the devs do not want this information out there as they deleted my comment and permanently banned me from their board. 🤔

kjetil-f commented 2 weeks ago

Since this is a Carbon Engine game from LRG, I find it a bit ironic that Modern Vintage Gamer (who works on this stuff) just released a video called "It's up to us to save Video Games".

Infinest commented 2 weeks ago

Since this is a Carbon Engine game from LRG, I find it a bit ironic that Modern Vintage Gamer (who works on this stuff) just released a video called "It's up to us to save Video Games".

I agree. This is the first time i had the devs noticably go against me for sharing such information. I even posted guides for extracting ROMs on Steam for other releases before and the devs of those releases did not care enough to remove them...

Rot-gut commented 2 weeks ago

Since this is a Carbon Engine game from LRG, I find it a bit ironic that Modern Vintage Gamer (who works on this stuff) just released a video called "It's up to us to save Video Games".

I imagine it's not up to him. If anything, Sunsoft or Capcom (or WayForward) may have mandated that the ROMs be protected.

kjetil-f commented 2 weeks ago

I imagine it's not up to him. If anything, Sunsoft or Capcom (or WayForward) may have mandated that the ROMs be protected.

Yeah, that's my assumption as well.

Mysterypome commented 2 weeks ago

hello I was able to extract the clock tower game and it's various regional versions including the demo version and now I want to mod the graphics to it. Could someone point me to a graphical editor that would help for this game and one that would actually help me the SNES tiles more clearly? Thanks in advance.