Open Computerlabrat opened 3 years ago
Without knowing the sizes or checksums, it's impossible to be sure what is what.
Judging by the filenames, sh1
appears to have the arcade ROMs (should work in MAME if you rename ns1_mcu.bin
to cus64-64a1.mcu
and name the zip archive splatter.zip
).
Also educated guesses is that sh23
has Splatterhouse 2 and 3 (as Mega Drive ROMs), named splat2.bin
and splat3.bin
. The other .bin
files would be the replacement artwork for the digitized photographs.
Just tried 2 and 3 in a Genesis emulator. My guess is they're the arcade games. I'll take your advice for 1 to see what happens. Anyway to do a checksum compilation easily? Even if Windows could display the checksums, there's too many for me to screenshot with print screen.
It looks like there's a typo with all the Splatterhouse 1 files. Files with an Underscore (_) before the final number are looking for a hypen (-) instead.
Just tried 2 and 3 in a Genesis emulator. My guess is they're the arcade games. I'll take your advice for 1 to see what happens. Anyway to do a check some compilation easily? Even if Windows could display the checksums, there's too many for me to screenshot with print screen.
2 and 3 weren't released in arcades, only on Mega Drive/Genesis. If you have a hex editor, open the splat2.bin
and splat3.bin
files and take a screenshot
sh1_snd0.bin might need to be renamed to sh1_snd0b.bin. sh1_prg5.bin might need to be renamed to sh3_prg5.bin, sh2_prg6 to sh3_prg6.bin, and sh2_prg7 to sh3_prg7. However, it looks like renaming the files on those don't work with mame. I'll take a look at the Genesis games in a hex editor.
Think these might help with the genesis games?
I'm not sure what's up with Splatterhouse 1. Judging on the files, I think it might be the Japanese version, but even that won't work. The checksums are wrong for both American and Japanese versions based on what Console Z spits out when booting up the game.
I decided to get a multi checksum program to do a checksum of the emulations files. Hope this helps. Splatterhouse PS3 checksums.txt
XBox 360 Mega Drive files from the European release (mounted using xbfuse), sha1
as @Computerlabrat used that for the PS3 files:
e1f343aab54da9915700d4c8168143506c7fc43c splat2.bin
6cae6378797fae4878ffa5721b7180f0eafa54cf splat3.bin
752828 Oct 11 2010 splat2.bin
1692388 Oct 11 2010 splat3.bin
From the no-intro DAT, Splattehouse 3 is 2097152
bytes, Splattehouse 2 is 1048576
bytes. This is more than the size of all the files in sh23
directory. But both original ROMs seem to have a lot of padding, so it's possible that we have both ROMs split into a lot of small pieces. Or there's compression and/or encryption :/
I decided to dump my own Splatterhouse disc for PS3. I believe I located the emulation files, but I've no idea what to do with them, what files are for which games, or anything of that nature. Any ideas? If it helps, hopefully these screenshots of the directories can help.