Closed GoogleCodeExporter closed 9 years ago
Huh. I could not reproduce this - assuming you mean Zork I. When I entered
"walk into trap door" (after entering
the living room and moving the rug, of course), the response was: "You should
supply a direction!". When I
entered "down" I went down into the dungeon.
This is on an iPod Touch v2.0.2 (5C1), 32 GB RAM.
Original comment by joelsanda
on 6 Sep 2008 at 2:41
Interesting. Mine is stuck in this state. I will have to try clearing the game
data
and starting over.
There were other commands that would do the same thing. All errors are the same
or
simlar and seem to be about missing data in the Living Room.
Original comment by andrew....@gmail.com
on 6 Sep 2008 at 3:18
I started a new game and get the same issue, but I can get it in different
places
with the same command. Almost like the parser is trying to use the word "into"
and
actually treat the item like a container.
From inside the cellar, trying to "walk into trap door" gives me the same error
but
references a different object number: Cellar (object number 109)
I guess I can try a real reboot and see what happens.
Original comment by andrew....@gmail.com
on 7 Sep 2008 at 8:23
This is not a bug in Frotz itself but a bug in the Zork (MIT version Inform
port) story file, which is several years
old and is not likely to be updated.
The workaround is simply "Don't do that."
The bug fix would be merely to get rid of the error and replace it with
something like "You should supply a
direction" like Zork I (Infocom original) prints.
The Zork simply don't understand the language "walk into" or "walk through"
Other more modern stories
generally do accept this.
Original comment by spath...@gmail.com
on 9 Sep 2008 at 7:58
Thanks,
I thought it was more an error in Zork interpreter and not Frotz, but I thought
i
would post just in case.
Original comment by andrew....@gmail.com
on 17 Sep 2008 at 9:54
Original issue reported on code.google.com by
andrew....@gmail.com
on 6 Sep 2008 at 12:35