The specification erroneously reported that the first turn is 3 seconds while
all others are 1 second. In reality, all turns are 1 second, and there is
simple a 2 second delay between launching bots and sending the initial game
state. This doesn't count as a full turn, so the spec had to be updated.
Original issue reported on code.google.com by Jake.McA...@gmail.com on 14 Sep 2010 at 6:49
Original issue reported on code.google.com by
Jake.McA...@gmail.com
on 14 Sep 2010 at 6:49