Closed GoogleCodeExporter closed 9 years ago
The possible reason could be "not enough memory".
May be the contest rules should be updated with memory use restriction?
My bot sometimes uses up to 38M in the middle of the game.
May be that's why it crashes: not enough memory?
Original comment by buratin....@gmail.com
on 19 Oct 2010 at 9:49
Worker 0 is the main game server, and the others are cloud servers. At this
time, only cloud servers do error reporting. The game end is probably due to a
timeout.
Original comment by jklan...@gmail.com
on 24 Oct 2010 at 2:52
Here is a patch to add support for error reporting to the trunk engine. It is
only part of the solution.
Original comment by jklan...@gmail.com
on 24 Oct 2010 at 3:38
Attachments:
Here is a patch for error reporting in the tournament manager. Both patches
are totally untested.
Original comment by jklan...@gmail.com
on 24 Oct 2010 at 4:52
Attachments:
After adding a small fix to the patch, this is now fixed in revision 455.
Thanks jklandis.
Original comment by janzert
on 24 Oct 2010 at 6:39
Original issue reported on code.google.com by
buratin....@gmail.com
on 13 Oct 2010 at 6:39