What steps will reproduce the problem?
1. Import Valve's Original SMD from a Dota 2 Model into Blender.
2. Re-export it with no modification to a new SMD using Blender SMD Tools.
3. Import the new SMD file once again into Blender (Error happens here + no
mesh + wrong material name)
What is the expected output? What do you see instead?
*Expected to see same import as step 1
*I get an error instead (attached below).
*Mesh doesn't appear.
*Expect to see the material name I choose during export , either blender name
or smd name rather than a comment.
What version of the product are you using? On what operating system?
*1.25 SMD tools
*Blender 2.63a 64x
*Windows 7 Home Premium 64x
Please provide any additional information below.
*I managed to resolve the issue manually.
*It is related to material names exported and imported.
*Material name in step 3 is a code comment "//..." rather than either the
blender name or the custom SMD name.
*I modified the bad exported SMD from step 2 using notepad++ and removed the
comment line @ line 146 in the attached files and everything was ok on the re
import.
Attached
* Screenshot of error message
* Valve's SMD generated using StudioCompiler for Drow Ranger hero in Dota 2 ,
using AlienSwarm SDK.
* Bad Exported SMD
* Wroking Exported SMD modified
line 146 removed // Blender material "models/heroes/drow/drow_base.tga" has
smd_name "models/heroes/drow/drow_base.tga"
Also check material names inside blender to see how blender thinks the comment
is the material name.
Original issue reported on code.google.com by PhoeniX...@gmail.com on 12 Jun 2012 at 6:12
Original issue reported on code.google.com by
PhoeniX...@gmail.com
on 12 Jun 2012 at 6:12Attachments: