Closed yzhang-gh closed 1 month ago
Thank you for your interest.
In mini-splatting, the formulation of render_depth
does not support gradient backward. This is because, we formulate the rendered depth as $d=d{i{max}}$. Thus, only the selected Gaussian $G{i{max}}$ can be optimized if render_depth
is differentiable. However, it is still possible to leverage render_depth
as the pesudo depth.
Note that the forward and backward pass of depth rendering has already been updated into the original 3DGS repo (but is reverted). Check out this branch (NEW FEATURES) if you just want to know how to make depth differentiable.
Thank you for the nice explanation 😄.
I also happened to find that the original repo added depth regularization. Thanks for the information again.
Hi, this work looks amazing.
May I ask whether it is possible to retain the gradients of the rendered depth from the
render_depth
function? If it is possible, could you give me a little guidance on e.g. where it might be a good starting point.Thanks a lot!