fatalis / SourceSplit

LiveSplit component for Source engine games
Do What The F*ck You Want To Public License
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Autosplitter breaks after first playthrough #11

Closed Mitsunee closed 3 years ago

Mitsunee commented 7 years ago

Specifically what happens is if the autosplitter has split for a map before, it won't split again. This should only happen when going one map backwards for example from testchmb_a_14 back to _a_13 if I messed up the saveglitch setup underelevator. It shouldn't happen if I have already gone past the next maps, for example in Portal 100% where I need to do two playthroughs. So my suggestion is to either track if the last map was finished or how many maps have been completed to decide if the autosplit should trigger again. Another idea for specifically cases like the above example to implement automatic 'undo split' and then split again. This should still make sense for splits as failing a setup in a previous map is a thing failed in that map, not the one you're setting up for.