fatrolls / subgame-continuum-subspace-clone

Automatically exported from code.google.com/p/subgame-continuum-subspace-clone
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Add IDA files #1

Open poid opened 7 years ago

poid commented 7 years ago

Request to add working copy of IDA files so further updates could be done!

fatrolls commented 6 years ago

I added all the IDA files I could find.

I know I have alot of them I kept making new ones because if you screw up editing it some stuff you cannot undo.

https://github.com/fatrolls/subgame-continuum-subspace-clone/blob/master/Copy%20of%20subgame.idb https://github.com/fatrolls/subgame-continuum-subspace-clone/blob/master/subgame.idb https://github.com/fatrolls/subgame-continuum-subspace-clone/blob/master/subgame2.idb https://github.com/fatrolls/subgame-continuum-subspace-clone/blob/master/subgame2-c.idb https://github.com/fatrolls/subgame-continuum-subspace-clone/blob/master/Copy%20of%20subgame-c.idb

fatrolls commented 3 years ago

Ran all IDB's against Lumina to get extra functions if anyone still working on this should help you guys figure something new out.. I'll also run Lumina against Continuum.exe see what it picks up and put it here too.

Added Continuum 0.40 just added ran Lumina on it nothing else https://github.com/fatrolls/subgame-continuum-subspace-clone/raw/master/Continuum_0.40.idb

Also improved the IDA Lumina Database with more signatures :)

poid commented 3 years ago

Any chance of using those updated idb files to generate .c files in the project?

I reference back to your stuff when I'm trying to research how cont / subgame work for building client changes, so they've definitely been helpful!

fatrolls commented 3 years ago

Sure here you go: (None of these are compilable I think just for research)

https://github.com/fatrolls/subgame-continuum-subspace-clone/raw/master/Continuum_0.40.c https://github.com/fatrolls/subgame-continuum-subspace-clone/raw/master/Copy%20of%20subgame-c.c https://github.com/fatrolls/subgame-continuum-subspace-clone/raw/master/Copy%20of%20subgame.c https://github.com/fatrolls/subgame-continuum-subspace-clone/raw/master/subgame.c https://github.com/fatrolls/subgame-continuum-subspace-clone/raw/master/subgame2-c.c https://github.com/fatrolls/subgame-continuum-subspace-clone/raw/master/subgame2.c

I use IDA Pro 7.5 SP3, which is the latest version of IDA and I guess the decompiled code is nicer now then before when I use IDA 6.9, Lumina is really good its a database of everyones projects and everyday it grows bigger and bigger, I just re-ran all these IDA projects again and 1 new Lumina was found for each of them.

I believe in 1 year the Lumina database will get so powerful that it will be able to identity any code back to original source code function names. People gotta download a bunch of executables with pdb (debug information) and submit all to Lumina via some batch script to grow the database extremely quick. You wouldn't believe how helpful Lumina is for MMORPG's say a client gets updated weekly and you need to refind all the functions, since 90% of them never change its a big job now you just press 1 button (Pull lumina db info) and bam job is done and you can update your projects very quickly.

I also think in the future the creator of IDA will add structure identifying some how if that's possible to Lumina db as well