Closed F30 closed 4 years ago
This was clearly improved with the Checker rewrite. The behavior is still not ideal, e.g. no checks are expected to run during the last 1/6 of a Tick. But that is hard to fix given all the fuzziness and imponderables regarding how long a check takes.
If we're gonna change something about check scheduling again, I assume it will be in the form of #10.
Gameserver fingerprinting is made easier by the fact that checks are performed at a relatively static point in the tick every
n
minutes.This should be more random, however there are some pitfalls: