fauxnik / dv-persistent-jobs

[Heads-up! This mod will be sunset and the repository archived upon the release of the Simulator update.] Enhances game immersion and fixes job turnover issue at Steel Mill.
https://www.nexusmods.com/derailvalley/mods/151
MIT License
3 stars 3 forks source link

Chainjob Bug: FF-GF can spawn shunting jobs too long for unloading on B1L #21

Open someotherguyontheweb opened 1 year ago

someotherguyontheweb commented 1 year ago

I done a job that had 18 cars that let me freight goods from Food Factory and Town, to Goods Factory and Town. and successfully completed it. Uppon completing the Freight Haul the appropriate Shunting Task appeared in the Office, the task however is incompletable as the Loading track wasn't long enough thus leaving the loader/unloader unable to operate. Splitting the train would make the (un)loader display the message that all cars must be on the track. This isn't a gamebreaking bug, easy to circumvent and manually correct (deleting the job and cars or ignoring FH jobs that have too many cars for the destination to handle.) It just hurts the emersion a littlebit.

fauxnik commented 1 year ago

Thanks for the report! I'll look into this when next I turn my attention to this mod (probably sometime after the release of simulator).

fauxnik commented 1 year ago

Oh wait, sorry. I'm on mobile and didn't notice that this is Persistent Jobs. I'm no longer supporting this mod, and it will be sunset once Simulator update is released. I recommend trying Rolling Stock Ownership, which is the spiritual successor to Persistent Jobs and contains many performance improvements over its predecessor.