Closed GoogleCodeExporter closed 9 years ago
This is a Blender issue, not a Bullet issue. Please use the Blender issue
tracker next time, this is exclusively for Bullet.
The rotation seems to work just fine. Remember that Blender uses the Z axis for
UP, so you have to compensate for that.
Names are not supported yet, I'll see if can can add that soon.
Original comment by erwin.coumans
on 16 Mar 2011 at 8:53
by the way, committed the 'name' export in the Blender repo.
Here is a new Windows 32bit Blender release and also a Bullet Physics Editor
that can load the .bullet file (for verification)
http://code.google.com/p/bullet-physics-editor/downloads/list
Original comment by erwin.coumans
on 16 Mar 2011 at 9:36
Much appreciated the validation, I am just getting the physics into my engine
properly now after some protoypes. Got it loading from multiple files and
pushing the data into one world where it can interact ok. I have not identified
why rotations dont apply properly but its very likely to be a bug on my end in
that case. I will check the tool to make sure this error is definetely on my
end.
Thanks for the rapid response.
EO
Original comment by dominics...@hotmail.com
on 16 Mar 2011 at 10:29
I am definetely at fault, thanks for the updated editor.
Original comment by dominics...@hotmail.com
on 16 Mar 2011 at 10:32
Original issue reported on code.google.com by
dominics...@hotmail.com
on 16 Mar 2011 at 8:03Attachments: