favreau / bullet

Automatically exported from code.google.com/p/bullet
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convexCast does fail for enclosing convexShapes #513

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Create a static sphere with radius=1.0, body at pos=0 0 0
2. Create sphere cast with radius<1.0, from=0 0 0, to=0 10 0

What is the expected output? What do you see instead?

There should be a collision but no collision is detected, but
if you flip 'from' and 'to' then the collision is detected.

What version of the product are you using? On what operating system?
2.78

Original issue reported on code.google.com by linz...@gmx.de on 9 May 2011 at 7:50

GoogleCodeExporter commented 9 years ago
I recreated your reproduction case in the HelloWorld demo (attached) but a 
result is reported OK.

Can you please modify the HelloWorld.cpp demo to show the issue?

Original comment by erwin.coumans on 11 May 2011 at 9:12

Attachments:

GoogleCodeExporter commented 9 years ago
Thanks for the HelloWorld.cpp testcase (should have done that myself first). 
The problem seems to be uninitialized data on our engine side.

Original comment by linz...@gmx.de on 12 May 2011 at 1:03

GoogleCodeExporter commented 9 years ago

Original comment by erwin.coumans on 17 May 2011 at 11:28