Closed GoogleCodeExporter closed 9 years ago
Contact generation for box versus plane is different from box versus box. This
will result in different collision reaction. This is not a bug but expected
behavior.
Original comment by erwin.coumans
on 20 Jun 2011 at 4:03
For box-plane there is only one contact point added per frame. FOr box versus
box the contact generation adds 4 points each frame (contacts are always
reduced to a maximum of 4)
Original comment by erwin.coumans
on 20 Jun 2011 at 4:04
But the difference is enormous. Slight differences between box and plane should
be fine, but run the example with both object's restitution set to 0.9: The
ball will bounce more than twice as high on the plane compared to the box.
Original comment by malteska...@gmail.com
on 20 Jun 2011 at 4:13
Can you check latest trunk?
I reverted some change in Bullet 2.78 that broke restitution.
Original comment by erwin.coumans
on 1 Sep 2011 at 2:17
I don't see the problem anymore.
Fixed as far as I can tell.
Thanks
Original comment by malteska...@gmail.com
on 7 Sep 2011 at 1:05
Thanks for the report and testing!
Original comment by erwin.coumans
on 15 Sep 2011 at 1:23
Original issue reported on code.google.com by
malteska...@gmail.com
on 17 Jun 2011 at 7:05