What steps will reproduce the problem?
1. Create an instance of btKinematicCharacterController
2. Create an object (static or ghost would be fine) and set collision flag to
btCollisionObject::CF_NO_CONTACT_RESPONSE
3. Move the btKinematicCharacterController into the create static/ghost object
in step 2
What is the expected output? What do you see instead?
The btKinematicCharacterController instance should pass through but ends up
treating it as a solid object instead
What version of the product are you using? On what operating system?
bullet-2.78 Linux 64 bit, though verified to exist in windows 7 64 bit as well.
Please provide any additional information below.
I've tracked down the bug myself and found that it's in the
btKinematicCharacterController class. I've attached a patch file I made and
hope it helps.
Original issue reported on code.google.com by triggerh...@gmail.com on 19 Jul 2011 at 11:59
Original issue reported on code.google.com by
triggerh...@gmail.com
on 19 Jul 2011 at 11:59Attachments: