favreau / bullet

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btKinematicCharacterController treats objects with no contact response as solids #525

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Create an instance of btKinematicCharacterController
2. Create an object (static or ghost would be fine) and set collision flag to 
btCollisionObject::CF_NO_CONTACT_RESPONSE
3. Move the btKinematicCharacterController into the create static/ghost object 
in step 2

What is the expected output? What do you see instead?
The btKinematicCharacterController instance should pass through but ends up 
treating it as a solid object instead

What version of the product are you using? On what operating system?
bullet-2.78 Linux 64 bit, though verified to exist in windows 7 64 bit as well.

Please provide any additional information below.
I've tracked down the bug myself and found that it's in the 
btKinematicCharacterController class. I've attached a patch file I made and 
hope it helps.

Original issue reported on code.google.com by triggerh...@gmail.com on 19 Jul 2011 at 11:59

Attachments:

GoogleCodeExporter commented 9 years ago
see https://github.com/bulletphysics/bullet3/issues/140

Original comment by erwin.coumans on 30 Mar 2014 at 7:43