A relatively simple demo showing how to handle loss-less Collisions. A sample
demo showing the Bullet physics API to implement the classic Game of Pong. The
physics are relatively simple in thought, however for those who do not know a
lot about the api, this can be the basis for a lot of different collisions
where the idea is to not lose any of the velocity in the collision, and to have
the magnitude of all velocities in the collision to be equal on the output.
Anyways, this can be a variation on the 2d demo that is locked about an
arbitrary axis. Also, considering the game, there is no gravity and friction to
deal with.
Original issue reported on code.google.com by kphilli...@gmail.com on 14 Nov 2011 at 7:04
Original issue reported on code.google.com by
kphilli...@gmail.com
on 14 Nov 2011 at 7:04