Hi,
I want to connect audio/radiostream from your MUSES radio API to analyzer, here is function demo, with stream from SoundCloud: http://jakubkrizka.cz/radio.html
(in chrome don't working change currentTime() and firefox limited to 30 FPS)
<html>
<head>
<meta name="viewport" content="width=device-width,user-scalable=no,initial-scale=1.0">
<style>
body {background-color: black}
div#mp3_player{ width:600px; margin:33px auto; text-align: center}
div#mp3_player > div > audio { width:100%; }
div#mp3_player > canvas{ width:100%; height:333px; text-align: center }
</style>
<script>
// define RequestAnimationFrame()
(function() {
var lastTime = 0,
vendors = ['ms', 'moz', 'webkit', 'o'],
// Feature check for performance (high-resolution timers)
hasPerformance = !! (window.performance && window.performance.now);
for (var x = 0, max = vendors.length; x < max && !window.requestAnimationFrame; x += 1) {
window.requestAnimationFrame = window[vendors[x] + 'RequestAnimationFrame'];
window.cancelAnimationFrame = window[vendors[x] + 'CancelAnimationFrame']
|| window[vendors[x] + 'CancelRequestAnimationFrame'];
}
if (!window.requestAnimationFrame) {
console.log('Polyfill');
window.requestAnimationFrame = function(callback, element) {
var currTime = new Date().getTime();
var timeToCall = Math.max(0, 16 - (currTime - lastTime));
var id = window.setTimeout(function() {
callback(currTime + timeToCall);
}, timeToCall);
lastTime = currTime + timeToCall;
return id;
};
}
if (!window.cancelAnimationFrame) {
window.cancelAnimationFrame = function(id) {
clearTimeout(id);
};
}
// Add new wrapper for browsers that don't have performance
if (!hasPerformance) {
console.log("Browser doesn't have performance");
// Store reference to existing rAF and initial startTime
var rAF = window.requestAnimationFrame,
startTime = +new Date;
// Override window rAF to include wrapped callback
window.requestAnimationFrame = function(callback, element) {
// Wrap the given callback to pass in performance timestamp
var wrapped = function(timestamp) {
// Get performance-style timestamp
var performanceTimestamp = (timestamp < 1e12) ? timestamp : timestamp - startTime;
return callback(performanceTimestamp);
};
// Call original rAF with wrapped callback
rAF(wrapped, element);
}
}
})();
// Create a new instance of an audio object and adjust some of its properties
var audio = new Audio();
// import audio stream or file
audio.src = 'http://api.soundcloud.com/tracks/215138926/stream?client_id=17a992358db64d99e492326797fff3e8';
// audio.src = 'color128.mp3';
audio.crossOrigin = "anonymous";
audio.controls = true;
audio.loop = false;
audio.autoplay = true;
// audio.addEventListener('ended', foo);
// Establish all variables that your Analyser will use
var canvas, ctx, source, context, analyser, fbc_array, bars, bar_x, bar_width, bar_height, grd;
// Initialize the MP3 player after the page loads all of its HTML into the window
window.addEventListener("load", initMp3Player, false);
function initMp3Player(){
document.getElementById('audio_box').appendChild(audio);
context = new (window.AudioContext || window.webkitAudioContext || window.mozAudioContext || window.oAudioContext || window.msAudioContext)(); // AudioContext object instance
analyser = context.createAnalyser(); // AnalyserNode method
canvas = document.getElementById('analyser_render');
ctx = canvas.getContext('2d');
// Re-route audio playback into the processing graph of the AudioContext
source = context.createMediaElementSource(audio);
source.connect(analyser);
analyser.connect(context.destination);
frameLooper();
}
// frameLooper() animates any style of graphics you wish to the audio frequency
// Looping at the default frame rate that the browser provides(approx. 60 FPS)
function frameLooper(){
window.requestAnimationFrame(frameLooper);
fbc_array = new Uint8Array(analyser.frequencyBinCount);
analyser.getByteFrequencyData(fbc_array);
ctx.clearRect(0, 0, canvas.width, canvas.height); // Clear the canvas
// set up nice Gradient
grd = ctx.createLinearGradient(0, 200, 0, 0);
grd.addColorStop(0, "#51FF00");
grd.addColorStop(1, "#FF0000");
ctx.fillStyle = grd;
//ctx.fillStyle = '#fff'; // Color of the bars
bars = 1010;
for (var i = 0; i < bars; i++) {
bar_x = i * 1;
bar_width = 1;
bar_height = -(fbc_array[i] / 2);
// fillRect( x, y, width, height ) // Explanation of the parameters below
ctx.fillRect(bar_x, canvas.height, bar_width, bar_height);
}
}
</script>
</head>
<body>
<div id="mp3_player">
<div id="audio_box"></div>
<canvas id="analyser_render"></canvas>
<iframe width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/215138926&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true"></iframe>
</div>
</body>
</html>
Hi, I want to connect audio/radiostream from your MUSES radio API to analyzer, here is function demo, with stream from SoundCloud: http://jakubkrizka.cz/radio.html
(in chrome don't working change currentTime() and firefox limited to 30 FPS)
can you help me please? :+1: