Sample code for creating a 360 video player on Android. Creates an OpenGL ES scene that renders a sphere textured with video frames from MediaPlayer playback. Does not use the NDK. This is a simple example of the core elements of 360 video rendering and is not intended to be production quality code. The code may be unstable. This is won't be maintained.
No it does not but it is fairly easy to modify it to support loading a cubemap source video into a native OpenGL ES cubemap. That is left as an exercise for the user.
Do you currently support cube mapped videos?