Closed artwl closed 4 years ago
We have encountered the same crash, though our game is built with Unity.
Hi @artwl and @cunzhegao, can you share more information, like SDK version and steps to reproduce the issue. If you can provide a sample code for us to debug that would be nice
Hi @andrewliu-code ,the Audience Network SDK Version is 5.1.1.
The crash log is very frequent. We tested with real mobile phones and found that this crash log will appear frequently, but the app only occasionally crashes.
Below is a small portion of the crash log record:
Index | Version | Exception Time | Device | OS Version |
---|---|---|---|---|
# 2532835 | 2.0.8(2.0.8) | 2019-05-11 10:37:20 020 | iPad Mini 4 | 11.4.1 (15G77) |
# 2623368 | 2.0.8(2.0.8) | 2019-05-11 10:33:19 314 | iPad Air 2 | 12.2 (16E227) |
# 2625753 | 2.0.7(2.0.7) | 2019-05-11 10:33:12 059 | iPad Air 2 | 12.2 (16E227) |
# 2567589 | 2.0.8(2.0.8) | 2019-05-11 10:29:33 166 | iPhone 6 | 10.2.1 (14D27) |
# 2561236 | 2.0.8(2.0.8) | 2019-05-11 10:29:10 597 | iPad mini 2 | 10.3.1 (14E304) |
# 2621015 | 2.0.8(2.0.8) | 2019-05-11 10:26:47 590 | iPad mini 2 | 12.1 (16B92) |
# 2560174 | 2.0.8(2.0.8) | 2019-05-11 10:26:11 968 | iPad Air 2 | 12.1.4 (16D57) |
# 2618238 | 2.0.8(2.0.8) | 2019-05-11 10:25:44 091 | iPad mini 2 | 12.2 (16E227) |
# 2564199 | 2.0.8(2.0.8) | 2019-05-11 10:25:41 126 | iPad Air 2 | 12.2 (16E227) |
# 2567588 | 2.0.8(2.0.8) | 2019-05-11 10:21:54 142 | iPad mini 2 | 10.1 (14B72) |
# 2531808 | 2.0.8(2.0.8) | 2019-05-11 10:21:07 376 | iPad 3 9.3. | 5 (13G36) |
# 2620235 | 2.0.8(2.0.8) | 2019-05-11 10:20:32 488 | iPad Air | 12.1.4 (16D57) |
# 2623570 | 2.0.8(2.0.8) | 2019-05-11 10:18:03 414 | iPad mini 2 | 10.3.1 (14E304) |
# 2623168 | 2.0.7(2.0.7) | 2019-05-11 10:16:12 185 | iPad Air 2 | 12.1.4 (16D57) |
# 2562225 | 2.0.7(2.0.7) | 2019-05-11 10:10:09 020 | iPad Air | 12.2 (16E227) |
# 2626533 | 2.0.8(2.0.8) | 2019-05-11 10:09:58 819 | iPad mini 2 | 11.3.1 (15E302) |
# 2576875 | 2.0.8(2.0.8) | 2019-05-11 10:08:42 322 | iPad Air 2 | 11.2.6 (15D100) |
# 2622967 | 2.0.8(2.0.8) | 2019-05-11 10:07:14 491 | iPad Air 2 | 12.2 (16E227) |
# 2562224 | 2.0.8(2.0.8) | 2019-05-11 10:06:49 233 | iPad Air 2 | 12.2 (16E227) |
# 2625350 | 2.0.8(2.0.8) | 2019-05-11 10:06:18 113 | iPad Air | 11.2.5 (15D60) |
# 2619034 | 2.0.8(2.0.8) | 2019-05-11 10:05:55 550 | iPad Air | 12.2 (16E227) |
# 2625154 | 2.0.8(2.0.8) | 2019-05-11 10:05:19 540 | iPad mini | 9.3.5 (13G36) |
# 2551633 | 2.0.8(2.0.8) | 2019-05-11 10:04:03 732 | iPad Air | 12.1.4 (16D57) |
# 2625536 | 2.0.8(2.0.8) | 2019-05-11 10:02:26 793 | iPad Air | 12.2 (16E227) |
Our game was developed using the cocos engine, adding the audience network SDK, using the IOS native code encoding, called in cocos.
Now I have a crash problem. We guess that it is likely to be related to the cocos engine (because the game developed with unity did not encounter this problem), but after a long time of debugging, we still have not solved the problem. The detailed crash information is as follows, and I want to get official help. Thank you!