Closed csoren closed 2 years ago
This PR comprises two parts -
Part 1 introduces the files sdlTextureAccess.* and the function caml_SDL_CreateTexture in sdltexture_stub.c
sdlTextureAccess.*
caml_SDL_CreateTexture
sdltexture_stub.c
In part 2 texture locking produces a Bigarray instance, so the implementation is added to sdlba, by way of the sdltexture_ba.* files.
sdlba
sdltexture_ba.*
This PR comprises two parts -
Part 1 introduces the files
sdlTextureAccess.*
and the functioncaml_SDL_CreateTexture
insdltexture_stub.c
In part 2 texture locking produces a Bigarray instance, so the implementation is added to
sdlba
, by way of thesdltexture_ba.*
files.