Closed YordanYanakiev closed 5 years ago
You can see it in example simpleterminalout. Check demo4.
I am not sure where is this "demo4" file. Could You provide a link please?
tried it, as well other demos, none seem to be working on my setup due some reason unknown:
#include "fabgl.h"
#if USE_8_COLORS
#define VGA_RED GPIO_NUM_17
#define VGA_GREEN GPIO_NUM_16
#define VGA_BLUE GPIO_NUM_4
#define VGA_HSYNC GPIO_NUM_15
#define VGA_VSYNC GPIO_NUM_2
#elif USE_64_COLORS
#define VGA_RED1 GPIO_NUM_22
#define VGA_RED0 GPIO_NUM_21
#define VGA_GREEN1 GPIO_NUM_19
#define VGA_GREEN0 GPIO_NUM_18
#define VGA_BLUE1 GPIO_NUM_5
#define VGA_BLUE0 GPIO_NUM_4
#define VGA_HSYNC GPIO_NUM_23
#define VGA_VSYNC GPIO_NUM_15
#endif
// the setup function runs once when you press reset or power the board
void setup()
{
Serial.begin( 115200 ); delay( 500 ); Serial.write( "\n\n\n" ); // DEBUG ONLY
#if USE_8_COLORS
VGAController.begin( VGA_RED, VGA_GREEN, VGA_BLUE, VGA_HSYNC, VGA_VSYNC );
#elif USE_64_COLORS
VGAController.begin( VGA_RED1, VGA_RED0, VGA_GREEN1, VGA_GREEN0, VGA_BLUE1, VGA_BLUE0, VGA_HSYNC, VGA_VSYNC );
#endif
VGAController.setResolution( VGA_640x400_70Hz, 640, 400 );
//VGAController.setResolution(VGA_640x240_60Hz); // select to have more free memory
// this speed-up display but may generate flickering
VGAController.enableBackgroundPrimitiveExecution( false );
}
// the loop function runs over and over again until power down or reset
void loop()
{
demo4();
}
void demo4()
{
for( int i = 0; i < 500; ++i )
{
Canvas.setPenColor( random( 4 ), random( 4 ), random( 4 ) );
Canvas.setPixel( random( 640 ), random( 350 ) );
delay( 15 );
}
delay( 500 );
for( int i = 0; i < 50; ++i )
{
Canvas.setPenColor( random( 4 ), random( 4 ), random( 4 ) );
Canvas.drawLine( random( 640 ), random( 350 ), random( 640 ), random( 350 ) );
delay( 50 );
}
delay( 500 );
for( int i = 0; i < 50; ++i )
{
Canvas.setPenColor( random( 4 ), random( 4 ), random( 4 ) );
Canvas.drawRectangle( random( 640 ), random( 350 ), random( 640 ), random( 350 ) );
delay( 50 );
}
delay( 500 );
for( int i = 0; i < 50; ++i )
{
Canvas.setPenColor( random( 4 ), random( 4 ), random( 4 ) );
Canvas.drawEllipse( random( 640 ), random( 350 ), random( 640 ), random( 350 ) );
delay( 50 );
}
}
Select 8 or 64color configuration. Check the first lines in the example.
I've did it as noted, yet I can not make it works. it is working flawlessly on other similar library with the same configuration anyway.
On Thu, 30 May 2019 at 21:58, Adrian Lorenz notifications@github.com wrote:
Select 8 or 64color configuration. Check the first lines in the example.
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-- Yordan Yanakiev design & software architectures
it is working flawlessly on other similar library with the same configuration anyway. …
...for example? Which library? Can you post the schema you have used?
Sorry for the late answer fdvitto.
Here the circuit i am using:
( V+ goes to 5V, V- goes to GND )
As well I have a question: Can we use the library in a thread working on 1st or second core with xTaskCreatePinnedToCore ?
I am using currently "https://github.com/bitluni/ESP32Lib" library, anyway i wonder if there is a faster or/and is there one which works in a thread.
You've chosen 8 colors mode, so you have to set:
It is set on 8 color mode. just when i were copy-pasting probably didn't copy it.
On Tue, 4 Jun 2019 at 09:08, Fabrizio Di Vittorio notifications@github.com wrote:
You've chosen 8 colors mode, so you have to set:
define USE_8_COLORS 1
define USE_64_COLORS 0
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-- Yordan Yanakiev design & software architectures
Ok, at this point I just don't know why it doesn't work and you haven't said yet which "similar" library works. There are several possibilities still to explore: one of these is to check the ESP32 revision number. It must be rev-1 (not 0).
Il giorno 4 giu 2019, alle ore 12:31, Yordan Yanakiev notifications@github.com ha scritto:
It was set on 8 color mode. just when i were copy-pasting probably didn't copy it.
On Tue, 4 Jun 2019 at 09:08, Fabrizio Di Vittorio notifications@github.com wrote:
You've chosen 8 colors mode, so you have to set:
define USE_8_COLORS 1
define USE_64_COLORS 0
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I am using "https://github.com/bitluni/ESP32VGA" with the very same config for bit color. The revision of the SDK is 2
I meant chip revision (rev0 doesn't work, rev 1 should work).
chip_info.revision returns 1
In my board I have a led connected to PIN2 (where you have VSYNC): this doesn't work for me, maybe because the LED circuit modifies VSYNC signal. This is the reason I suggest to avoid to use that PIN in (look at the bottom of the page):
http://www.fabglib.org/conf_v_g_a.html
Could this be the reason?
well.. it works with the other lib.. hmm need to try somehow.. the led is blinking as a mad while it is working with the other lib, but it works.. hmm.
If it is possible I would like to have a simple demo regarding just drawing a few random dots or lines in the loop.
The point is to clearly understand the way it is supposed to be done this. As simplest as possible will do.