fdns / Terasology

Terasology is an open source project started by Benjamin "begla" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft. After proving itself as a solid tech demo begla was joined at first by Anton "small-jeeper" Kireev and Rasmus "Cervator" Praestholm and a full-fledged game concept was born. Our goal is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication in the foundation systems akin to DF.
http://terasology.org/
Apache License 2.0
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R65 - Refinar el algoritmo de velocidad para el modo fly. #108

Closed criparra closed 9 years ago

criparra commented 9 years ago

Gran parte de los esfuerzos se han concentrado en el uso del mundo usado en el juego, sin embargo, falta trabajo de refinar el algoritmo para que las métricas y los cálculos sean mejores acorde a un mapa generado por CodeMap.

criparra commented 9 years ago

Se mejoró el cálculo de la velocidad, usando ahora la altura del mapa, por medio de una función recursiva que calcula dicho valor. La velocidad ahora tiene un mejor resultado que antes.