Terasology is an open source project started by Benjamin "begla" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft. After proving itself as a solid tech demo begla was joined at first by Anton "small-jeeper" Kireev and Rasmus "Cervator" Praestholm and a full-fledged game concept was born. Our goal is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication in the foundation systems akin to DF.
[x] #75 Investigación del modo Fly de modo de obtener las clases relacionadas con el movimiento del personaje, así como la clase relacionada con los botones del juego.
[x] Iteracion 2 y 3
[x] RS21: Modificación del movimiento del personaje en el modo Fly #49
[x] RS22: Modificación de la gravedad interna de Terasology #50
[x] RS25: El personaje debe moverse por medio del teclado #53
Requisitos de Usuario Cristian Parra