fdns / Terasology

Terasology is an open source project started by Benjamin "begla" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft. After proving itself as a solid tech demo begla was joined at first by Anton "small-jeeper" Kireev and Rasmus "Cervator" Praestholm and a full-fledged game concept was born. Our goal is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication in the foundation systems akin to DF.
http://terasology.org/
Apache License 2.0
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RS7 - Método para guardar los datos obtenidos de JEdit #35

Open xAlstrat opened 9 years ago

xAlstrat commented 9 years ago

Se debe implementar la clase JEditExporter con un método que debe permitir guardar la información recibida disco duro. El método debe recibir dos parámetros: La información codificada y el mundo al cual pertenece esta información. Esta información debe ser escrita en el fichero 'JEditMapInfo.jm' dentro de la carpeta del mundo especificado.

xAlstrat commented 9 years ago

Locación de concepto: No hay debido a corresponder a un tipo de funcionalidad completamente nueva. Análisis de impacto: CodeCityWorldGenerator.