fdns / Terasology

Terasology is an open source project started by Benjamin "begla" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft. After proving itself as a solid tech demo begla was joined at first by Anton "small-jeeper" Kireev and Rasmus "Cervator" Praestholm and a full-fledged game concept was born. Our goal is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication in the foundation systems akin to DF.
http://terasology.org/
Apache License 2.0
0 stars 4 forks source link

RS15 - Colorear ciudades estilo CodeCity #43

Closed elarielcl closed 9 years ago

elarielcl commented 9 years ago

Agregar o modificar las clases necesarias(del proyecto original o creadas por este proyecto), para colorear las ciudades que se crearán. La solución debe soportar varios tipos de colores :

elarielcl commented 9 years ago

Implementado en comando colorCity https://github.com/Ciclop/Terasology/commit/abbc7b0aa4abcd91877bc31f5d76828db2f2e33f

elarielcl commented 9 years ago

Lo implementado en el comando anterior solo cubre la primera parte del requisito.

elarielcl commented 9 years ago

Los coloreos, están pintando sus ciudades por intensidad, según los resultados de sus análisis

elarielcl commented 9 years ago

Coloreo parcial implementado en comando ColorPartialBuild en https://github.com/Ciclop/Terasology/commit/00bde1a60394cbe910da3e96980019879329961e