fdns / Terasology

Terasology is an open source project started by Benjamin "begla" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft. After proving itself as a solid tech demo begla was joined at first by Anton "small-jeeper" Kireev and Rasmus "Cervator" Praestholm and a full-fledged game concept was born. Our goal is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication in the foundation systems akin to DF.
http://terasology.org/
Apache License 2.0
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RS45 - Si es que ,RS44 fue efectivo, eliminar ventana de espera. #78

Closed elarielcl closed 9 years ago

elarielcl commented 9 years ago

Si el requisito de software #77 ha sido exitoso eliminar ventana implementada en el requisito #44

elarielcl commented 9 years ago

Dado que no se logró colorear una ciudad en un thread se decide eliminar este requisito. Solo el análisis se realiza desde el menú de coloreo en un thread, pero el coloreo de la ciudad genera la detención del juego

elarielcl commented 9 years ago

En lugar de una ventana de espera, se añade una etiqueta (HUDToggleButton) a un costado de la pantalla, que indica el estado del análisis/coloreo. Dado que dicha etiqueta es de tamaño reducido y presenta información útil al usuario, se decidió dejarla de forma permanente.