fdns / Terasology

Terasology is an open source project started by Benjamin "begla" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft. After proving itself as a solid tech demo begla was joined at first by Anton "small-jeeper" Kireev and Rasmus "Cervator" Praestholm and a full-fledged game concept was born. Our goal is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication in the foundation systems akin to DF.
http://terasology.org/
Apache License 2.0
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RS47: Implementar métricas GitHub #79

Closed mperalta92 closed 9 years ago

mperalta92 commented 9 years ago

Implementar integración dependiendo de la información en #76 , agregar las clases necesarias para este propósito. Esto sin necesidad de obtener la referencia al repositorio cuando se importa el proyecto desde JEdit #

kidonkey commented 9 years ago

Bug metric and Version metric were implemented. Both were integrated into GitColoring at the Coloring module. As of now, Bug metric should paint a block from a class with reported bugs red, in a world map WorldCodeCity style. Version Metric paints the blocks from every class green, yellow or red, depending on the extent of its change history.