Terasology is an open source project started by Benjamin "begla" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft. After proving itself as a solid tech demo begla was joined at first by Anton "small-jeeper" Kireev and Rasmus "Cervator" Praestholm and a full-fledged game concept was born. Our goal is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication in the foundation systems akin to DF.
Implementar integración dependiendo de la información en #76 , agregar las clases necesarias para este propósito. Esto sin necesidad de obtener la referencia al repositorio cuando se importa el proyecto desde JEdit #
Bug metric and Version metric were implemented. Both were integrated into GitColoring at the Coloring module.
As of now, Bug metric should paint a block from a class with reported bugs red, in a world map WorldCodeCity style.
Version Metric paints the blocks from every class green, yellow or red, depending on the extent of its change history.
Implementar integración dependiendo de la información en #76 , agregar las clases necesarias para este propósito. Esto sin necesidad de obtener la referencia al repositorio cuando se importa el proyecto desde JEdit #