fdns / Terasology

Terasology is an open source project started by Benjamin "begla" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft. After proving itself as a solid tech demo begla was joined at first by Anton "small-jeeper" Kireev and Rasmus "Cervator" Praestholm and a full-fledged game concept was born. Our goal is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication in the foundation systems akin to DF.
http://terasology.org/
Apache License 2.0
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RS50 - Identificar input/output de Cobertura #80

Closed FelipeRubilar closed 9 years ago

FelipeRubilar commented 9 years ago

Requisito de Software Franco Pino y Felipe Rubilar

Identificar formatos aceptados/utilizados por Cobertura y las formas existentes para recibir un input y guardar/enviar el output

FelipeRubilar commented 9 years ago

Cobertura puede ser ejecutado desde consola, especificando el proyecto a analizar y siguiendo estos pasos: https://github.com/cobertura/cobertura/wiki/Command-Line-Reference

El output es un reporte en HTML o XML (se puede elegir), donde se muestra el Line Coverage, Branch Coverage y la complejidad ciclomática.