fdns / Terasology

Terasology is an open source project started by Benjamin "begla" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft. After proving itself as a solid tech demo begla was joined at first by Anton "small-jeeper" Kireev and Rasmus "Cervator" Praestholm and a full-fledged game concept was born. Our goal is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication in the foundation systems akin to DF.
http://terasology.org/
Apache License 2.0
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RS53 - Implementar método que reciba el output de Cobertura #83

Closed FelipeRubilar closed 9 years ago

FelipeRubilar commented 9 years ago

Requisito de Software Franco Pino y Felipe Rubilar

Crear método que permita recibir el resultado del análisis del código desde Cobertura, utilizando la interfaz de comunicación implementada por #81

FelipeRubilar commented 9 years ago

El comando CoberturaAnalysis genera un reporte en una ruta específica dentro de la estructura del módulo. Además, se crea la clase XMLParser, que interpreta dicho reporte y devuelve los valores asociados a cada métrica.