fdns / Terasology

Terasology is an open source project started by Benjamin "begla" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft. After proving itself as a solid tech demo begla was joined at first by Anton "small-jeeper" Kireev and Rasmus "Cervator" Praestholm and a full-fledged game concept was born. Our goal is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication in the foundation systems akin to DF.
http://terasology.org/
Apache License 2.0
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RS55 - Optimizar tiempo de ejcución de coloreo Cobertura #85

Closed FelipeRubilar closed 9 years ago

FelipeRubilar commented 9 years ago

Requisito de Software Franco Pino y Felipe Rubilar

Realizar optimizaciones al método que realiza el coloreo Cobertura, con el fin de que el proceso sea lo más fluido y veloz posible.

FelipeRubilar commented 9 years ago

Se implementa una opción extra en el submenú de Cobertura que permite realizar un coloreo a partir de un reporte generado previamente, lo que permite colorear la ciudad sin pasar por los procesos de compilacion, instrumentación y testeo.