Terasology is an open source project started by Benjamin "begla" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft. After proving itself as a solid tech demo begla was joined at first by Anton "small-jeeper" Kireev and Rasmus "Cervator" Praestholm and a full-fledged game concept was born. Our goal is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication in the foundation systems akin to DF.
Se implementa una opción extra en el submenú de Cobertura que permite realizar un coloreo a partir de un reporte generado previamente, lo que permite colorear la ciudad sin pasar por los procesos de compilacion, instrumentación y testeo.
Requisito de Software Franco Pino y Felipe Rubilar
Realizar optimizaciones al método que realiza el coloreo Cobertura, con el fin de que el proceso sea lo más fluido y veloz posible.