The other major ActionScript IDEs all support selecting asset folders from the project root that will be copied into the bin directory at compile time. This means that projects started in other IDEs will almost inevitably have a folder called assets in the project root that is supposed to get copied into bin, and usually the bin folder will be excluded from the repository. As far as I know, FD doesn't have a way to copy files into bin at compile time. This forces any team member working with FlashDevelop to copy the files manually, making it more difficult to keep the project synchronized.
FD should support copying assets or other resource directories into bin at compile time so that FD users can work with existing ActionScript repositories more easily.
Yeah, I agree on this one... I started the work on this back in the day, but I stopped working on mobile projects completely so far, so my priorities shifted completely.
The other major ActionScript IDEs all support selecting asset folders from the project root that will be copied into the
bin
directory at compile time. This means that projects started in other IDEs will almost inevitably have a folder calledassets
in the project root that is supposed to get copied intobin
, and usually thebin
folder will be excluded from the repository. As far as I know, FD doesn't have a way to copy files intobin
at compile time. This forces any team member working with FlashDevelop to copy the files manually, making it more difficult to keep the project synchronized.FD should support copying
assets
or other resource directories intobin
at compile time so that FD users can work with existing ActionScript repositories more easily.