Open Simn opened 8 years ago
I have been writing my switches as
switch (value) {
case 1: {
//
};
case 2: {
//
};
}
for a while now, I suppose that in part due to this issue too.
It seems like you can only go certain length in terms of code complexity with switch
es before the fight with auto-indentation begins.
Scintilla auto indentation is a bit aggressive and difficult to control - we should tune it down, or disable it.
I don't know if it makes a difference, but I think this should be labeled bug, not enhancement.
This google code issue is still an issue.
FD 5.0.0.2
This behavior can be very annoying when working with nested switches.