fdp0525 / SeamlessTex

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"texturepatchseamless" steps take a long long time for the sample dataset of "bloster" #5

Closed knsjoon closed 1 year ago

knsjoon commented 1 year ago

Hello, I have read the paper and I am trying to run your code for SeamlessTex. I really love the idea and it is very aspiring.

However, the "texturepatchseamless" part that uses GPU seem to take a long time (approximately, 10 minutes for the sample dataset). Is it normal? On my RTX 3090 GPU, It only uses 200 MB of GPU memory with 0-1 GPU volatile memory occupied.