The minimal change in #64 highlights something serious. In order to map points back from real to unit space, we should not go through the many calls of the Mapping class, but just use BoundingBox::real_to_unit(). Surprisingly, this increased the computational times.
The reason is that the std::vector of bounding boxes is long as the number of elements of the underlying triangulation. This should really be contiguous.
The minimal change in #64 highlights something serious. In order to map points back from real to unit space, we should not go through the many calls of the
Mapping
class, but just useBoundingBox::real_to_unit()
. Surprisingly, this increased the computational times.The reason is that the
std::vector
of bounding boxes is long as the number of elements of the underlying triangulation. This should really be contiguous.