Closed featherbear closed 1 year ago
We receive these four payloads when a scene AAAAAAA
is renamed in project BBBBBBB
PS { name: 'presets/loaded_scene_title', value: 'AAAAAAA' }
PS {
name: 'presets/loaded_scene_name',
value: 'proj/03.BBBBBBB.proj/01.AAAAAAA.scn'
}
JM {
id: 'RenamedPreset',
presetFile: 'presets/proj/03.BBBBBBB.proj/01.AAAAAAA.scn',
presetName: 'AAAAAAA',
presetType: 'scn',
url: 'presets'
}
JM {
id: 'StoredPreset',
presetFile: 'presets/proj/03.BBBBBBB.proj/01.AAAAAAA.scn',
presetName: 'AAAAAAA',
presetType: 'scn',
url: 'presets'
}
Commit 1a4d364c100e804cda8bc9ec5680bff499159c94 implements project/scene listing and setting
We receive these four payloads when a new scene AAAAAAA
is saved in project BBBBBBB
PS { name: 'presets/loaded_scene_title', value: 'AAAAAAA' }
PS {
name: 'presets/loaded_scene_name',
value: 'proj/03.BBBBBBB.proj/02.AAAAAAA.scn'
}
JM {
id: 'StoredPreset',
presetFile: 'presets/proj/03.BBBBBBB.proj/02.AAAAAAA.scn',
presetName: 'AAAAAAA',
presetType: 'scn',
url: 'presets'
}
PV {
name: 'presets/diskusage',
value: <Buffer 3b ee 1f 3e>,
partA: <Buffer 00 00>,
partB: <Buffer 3b ee 1f 3e>
}
We receive these eight payloads when a new project CCCCCCC
is made
PS { name: 'presets/loaded_project_title', value: 'CCCCCCC' }
PS { name: 'presets/loaded_project_name', value: 'proj/04.CCCCCCC.proj' }
JM {
id: 'StoredPreset',
presetFile: 'presets/proj/04.CCCCCCC.proj',
presetName: 'CCCCCCC',
presetType: 'proj',
url: 'presets'
}
PV {
name: 'presets/diskusage',
value: <Buffer ef e1 20 3e>,
partA: <Buffer 00 00>,
partB: <Buffer ef e1 20 3e>
}
PS { name: 'presets/loaded_scene_title', value: 'New Scene' }
PS {
name: 'presets/loaded_scene_name',
value: 'proj/04.CCCCCCC.proj/01.New Scene.scn'
}
JM {
id: 'StoredPreset',
presetFile: 'presets/proj/04.CCCCCCC.proj/01.New Scene.scn',
presetName: 'New Scene',
presetType: 'scn',
url: 'presets'
}
PV {
name: 'presets/diskusage',
value: <Buffer a3 d5 21 3e>,
partA: <Buffer 00 00>,
partB: <Buffer a3 d5 21 3e>
}
We receive these four payloads when a project DDDDDDD
is renamed
PS { name: 'presets/loaded_project_title', value: 'DDDDDDD' }
PS { name: 'presets/loaded_project_name', value: 'proj/04.DDDDDDD.proj' }
JM {
id: 'RenamedPreset',
presetFile: 'presets/proj/04.DDDDDDD.proj',
presetName: 'DDDDDDD',
presetType: 'proj',
url: 'presets'
}
JM {
id: 'StoredPreset',
presetFile: 'presets/proj/04.DDDDDDD.proj',
presetName: 'DDDDDDD',
presetType: 'proj',
url: 'presets'
}
Looks like we can listen to the JSON StoredPreset
and RenamedPreset
messages.
presetType
is scn
or proj
XX
, given by the numerical values in the filenameOr just pull all new projects/scenes with getProjects(true)
I propose we should listen to both the StoredPreset
/ RenamedPreset
messages. With a quick debounce (50ms?). A request for getProjects(true)
happens at the end of the debounce
Closing as we'll let the user handle the project scene logic themselves.