Open cgascons opened 3 years ago
While you could add a check if the stage is null, it means that those listeners will not be removed. Luckily, I added those listeners as a weak reference, so it shouldn't cause a memory leak. Still, it's concerning. What you describe should not happen.
I understand, it's definitely weird. This started happening since I last updated Feathers to the latest version, the previous version I had was: 3.1.2, I know, it was quite old so I took the chance and updated both Starling and Feathers to their latest versions.
Hi, we are getting quite a few of these. This is the stack trace we were able to track from our players:
I'm not quite sure on how to replicate it, according to your code,
Scroller's focusOutHandler
function is quite simple and I believe only the fact that the player doesn't have a valid Stage would be able to cause this issue, right? Is there any way a safe check can be added here to avoid this issue?