Are you planning to implement a TextFieldTextRenderer that will support large text amounts currently exceeding the possible texture height? For example some type of LargeTextFieldTextRenderer which internally uses multiple TextFieldTextRenderer's? Or does this not make any sense?
Are you planning to implement a TextFieldTextRenderer that will support large text amounts currently exceeding the possible texture height? For example some type of LargeTextFieldTextRenderer which internally uses multiple TextFieldTextRenderer's? Or does this not make any sense?