After a few years of waiting for answers and also putting it off, I finally got renderman.dll to build (on Windows), but I'm having a problem.
Here's my code:
import librenderman as rm
engine = rm.RenderEngine(44100, 512, 512)
result = engine.load_plugin(r"D:\soundshop\vst\plugins\DSK_Saxophones_-_win64\DSK Saxophones - win64\DSK Saxophones.dll")
if not result:
print("plugin didn't load.")
exit(1)
Here's the error I got:
Python argument types in
RenderEngine.load_plugin(RenderEngine, str)
did not match C++ signature:
load_plugin(class wrap::RenderEngineWrapper {lvalue}, class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >, int)
After a few years of waiting for answers and also putting it off, I finally got renderman.dll to build (on Windows), but I'm having a problem.
Here's my code:
Here's the error I got: