Closed mrEscen closed 5 years ago
Solved the issue: Texture3D texture was not correctly binded. added in file CloudsModel.cpp: glBindTexture(GL_TEXTURE_3D, this->perlinTex); glBindImageTexture(0, this->perlinTex, 0, GL_TRUE, 0, GL_READ_WRITE, GL_RGBA8); and glBindTexture(GL_TEXTURE_3D, this->worley32); glBindImageTexture(0, this->worley32, 0, GL_TRUE, 0, GL_READ_WRITE, GL_RGBA8);
maybe this is also related to issue#3
pull request #12
I'm only getting smooth and rounded clouds comparing to your screenshots, any idea what's going on?... great project btw