fede-vaccaro / TerrainEngine-OpenGL

An OpenGL 4 and C++ program which renders a procedural scene.
MIT License
632 stars 88 forks source link

Is it possible to isolate just the cloud rendering? #14

Open plovdiv74 opened 4 years ago

plovdiv74 commented 4 years ago

Hello Federico, First I must compliment you on such an impressive rendering engine. I wonder if it is possible to separate the rendering of the volumetric clouds from the other aspects of the scene? Thanks for your wonderful contribution to the programming community. Best regards.

fede-vaccaro commented 4 years ago

You are too kind! Thank you very much!

By the way, it should be, but i'm not sure it would be easy, i admit that the code is quite spaghetti. There should be dependencies between reflections rendering (related to the water) and the clouds (and the skybox).

Ask any question if you wanna try and need some help!

plovdiv74 commented 4 years ago

Hi Federico, Thanks for getting back to me. I'm presently just learning OpenGL. I have particular interest in terrain and cloud rendering. Your project already taught me alot. Thanks. Best regards.

On Sat, Jan 25, 2020 at 9:15 AM Federico Vaccaro notifications@github.com wrote:

You are too kind!

By the way, it should be, but i'm not sure it would be easy, i admit that the code is quite spaghetti. There should be dependencies between reflections rendering (related to the water) and the clouds (and the skybox).

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