fegennari / 3DWorld

3D Procedural Game Engine Using OpenGL
GNU General Public License v3.0
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I can compatible 64-bit debug libraries for OpenAL #12

Closed manman25 closed 2 years ago

manman25 commented 2 years ago

let me help u. https://github.com/kcat/openal-soft.git im sure you can git clone from this site, and debug it using x64 debug enviroment.

fegennari commented 2 years ago

I installed the OpenAL SDK on my computer. Is this GitHub project compatible? Does it support a 32 vs. 64 bit build flag? Are you trying to do a 64-bit build of 3DWorld?

Thank you.

manman25 commented 2 years ago

I installed the OpenAL SDK on my computer. Is this GitHub project compatible? Does it support a 32 vs. 64 bit build flag? Are you trying to do a 64-bit build of 3DWorld?

Thank you.

yes. big man. i trying your project in Debugx64, and i release your project in 32-bit successfully. Great job! Now i m sure i can debug it in x64 soon

fegennari commented 2 years ago

Okay, I added openal-soft to the dependencies/ directory and switched the x64 build to use this for the include and library directories. It seems to work. I don't know how to configure openal-soft for an x86 (32-bit) build, so I'm continuing to use the OpenAL 1.1 SDK for this. I'm closing this issue for now. Let me know if you have any more problems building.