Closed mydiscogr closed 12 years ago
Yes. It is very possible that there are some things in the LineRenderer that is not working exactly as in Unity. I will look at the code and at least try to remove the exceptions for starters.
Regarding the conditional sompilation, you can use the tags WINDOWS and WINDOWS_PHONE. These are defined in XNA by default, but not in Unity. So Unity will ignore the code but it will run in XNA.
great thanks :)
I've tried Linerender and maybe I've found a bug here's my code the start line have right thickness the end is double where's //WP7 comment means that in unity works without that line but no in FFWD
p.s. can you add some define in main lib just to made conditional compiling :)
p.s.s. I'd like to contribute but I never use git so be patient I'm still studing how git works