fehaar / FFWD

This is the FFWD framework for XNA, that allows you to port Unity3D games to XNA for use on WP7 or XBox360 (XBLIG)
Microsoft Public License
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PhysicMaterial #42

Closed mydiscogr closed 12 years ago

mydiscogr commented 12 years ago

Hi, I'm using physics and 2d works well but I've tried to add physic material to a cube and setting Bounciness .50 in xna version nothing happen, it's my fault or isn't implemented or any workaround ? thanks

fehaar commented 12 years ago

Nope. Physics materials are not exported from Unity, so you will have to change the collider exporter scripts to export the data, and then add a class to import it into XNA. It should be possible to apply the properties to the bodies in the Physics engine when the properties get to XNA.

mydiscogr commented 12 years ago

ok thanks :)