Closed mydiscogr closed 12 years ago
Nope. Physics materials are not exported from Unity, so you will have to change the collider exporter scripts to export the data, and then add a class to import it into XNA. It should be possible to apply the properties to the bodies in the Physics engine when the properties get to XNA.
ok thanks :)
Hi, I'm using physics and 2d works well but I've tried to add physic material to a cube and setting Bounciness .50 in xna version nothing happen, it's my fault or isn't implemented or any workaround ? thanks