fehaar / FFWD

This is the FFWD framework for XNA, that allows you to port Unity3D games to XNA for use on WP7 or XBox360 (XBLIG)
Microsoft Public License
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collider of plane is null #56

Open mydiscogr opened 12 years ago

mydiscogr commented 12 years ago

hi, I've create a composed object "slider"

where slider is father and slider handle and backstripe are songs...

well in unity I object collision in BackStripe is not null in ffwd is alway null,

so BackStripe GameObject is a Plane and collider mesh is a plane

any idea?

thanks