Open mydiscogr opened 12 years ago
Yes. It is because of FFWDs 2D physics system. Per default Mesh colliders are not supported - so they are not exported. If you do make a mesh collider that is in 2D and you want it exported, you can use the included XNAMeshExporter script and just put it on the object you want to export and it will be exported and added in the XNA physics.
There is also an experimental XNAPolygonCollider script that you can use to define polygons that will be exported to XNA as colliders. The editor functionality of the script is a bit buggy, but the exporting should work fine. So you should be able to fix the editor behaviour and have a usable script that is easier than making real meshes.
Thomas Gravgaard Senior Software Developer Press Play ApS thomas@pressplay.dk +45 26 74 26 74
hi, I've imported a 3d object via fbx, then I generated collision map, in unity all works fine, but when I export scene to xna "Unesported Meshe collider" appears you know why?