fehaar / FFWD

This is the FFWD framework for XNA, that allows you to port Unity3D games to XNA for use on WP7 or XBox360 (XBLIG)
Microsoft Public License
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TextureOffset issues #63

Open ghost opened 11 years ago

ghost commented 11 years ago

The object did't update the TextureOffset values when it render to use spritesheets animation...

mydiscogr commented 11 years ago

I've tried a lot but seems simple don't works

fehaar commented 11 years ago

Yeah. I don't think I ever implemented it. Sorry.

stanleyjoy commented 11 years ago

I basically change the mainTexture of the material on a Update...

fehaar commented 11 years ago

As I wrote. I don't think FFWD has support for TextureOffset. So you will have to patch up the FFWD code to get it working.

schuranator commented 11 years ago

What about texture tiling. I seem to have an issue where it set the texture tile to x 1 y 0 on XNA.

fehaar commented 11 years ago

There should be support for texture tiling. At least we used it in the game we were making. When you say that it set the texture tile to (1,0) - is that the exporter that finds these values (ie. is it like that in the XML files in FFWD) or is it somewhere internally in the code when it tries to use the tile values?