Open ghost opened 12 years ago
I've tried a lot but seems simple don't works
Yeah. I don't think I ever implemented it. Sorry.
I basically change the mainTexture of the material on a Update...
As I wrote. I don't think FFWD has support for TextureOffset. So you will have to patch up the FFWD code to get it working.
What about texture tiling. I seem to have an issue where it set the texture tile to x 1 y 0 on XNA.
There should be support for texture tiling. At least we used it in the game we were making. When you say that it set the texture tile to (1,0) - is that the exporter that finds these values (ie. is it like that in the XML files in FFWD) or is it somewhere internally in the code when it tries to use the tile values?
The object did't update the TextureOffset values when it render to use spritesheets animation...