Closed stanleyjoy closed 11 years ago
I think you should take a look in the Game1.cs file. In Draw there will probably be a call that clears the screen to the default XNA SkyBlue color. Just change that.
Even though we have to clear the graphics device with some sort of color.
The clear from XNA will only show when you have no cameras active in unity. That usually happens when loading as the cameras in the scene get destroyed if they have not had DontDestroyOnLoad called on them. I think Unity clears to black when that happens in the unity player.
This will clear the problem between loading scenes. What about when the game first starts???
I have added a DontDestroyOnLoad to the Camera gameObject yet I get the clear screen issue. Stan
When the game first starts. Before any scenes are loaded. You can only control the screen directly in XNA. Typically you would do that in Game1.cs.
I am surprised that it doesn't work with DontDestoyOnLoad. There must be an issue with the rendering code. Then you will have to control it in Game1.cs as well.
I have loading text in the spritebatch.draw but its useless in the beginning of the game so I wanted to use the splash screen in the beginning of the game and during loading different scenes I want to bring a loading page. Can I access the Texture2D from my Unity Script. If so how???
You have access to your Unity scripts directly in XNA in Visual studio, so it is easy to add logic there. If you need to make code in your Unity scripts that run only in XNA - you must use conditional compilation in the script, otherwise it will fail compilation in Unity. See the Scripting wiki page for more info: https://github.com/fehaar/FFWD/wiki/Scripting.
Well I am not able to access the Game1.cs (FFWD.Template.WP7) from levelChange.cs(FFWD.Template.Scripts)
You can do it the other way around though, and just pass a delegate from Game1 to levelChange that it can call back on.
I created a delegate in Game1.cs but how do I create a object reference for Game1.cs in my Unity C# Script. Its spitting out Missing Assembly reference. Please bear with me on this. Stan
Do it the other way around. Here is a very simple example using the built in Action delegate. You can also use your own delegate or even an event.
In your Unity script:
public class SomeUnityScript : MonoBehaviour {
public static Action callToClass1
public void Update() {
if (someConditionIsMet && (callToClass1 != null))
{
callToClass1();
}
}
}
In Game1:
public class Game1 {
public void Initialize() {
SomeUnityScript.callToClass1 = Callback;
}
public void Callback() {
// This will be called from your script.
}
}
Ok dude thanks for the help. First time using delegates thats why.. Stan
I have skyblue screens during the load between scenes and at the start of the game. I found this when I tried to debug the game on my Lumia 610. Any reason why this is happening and also a solution will be grateful. Stan