fehaar / FFWD

This is the FFWD framework for XNA, that allows you to port Unity3D games to XNA for use on WP7 or XBox360 (XBLIG)
Microsoft Public License
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Farseer Physics.... #66

Closed stanleyjoy closed 11 years ago

stanleyjoy commented 11 years ago

I have a doubt on which Farseer Physics to use. There is one Farseer Physics on the Unity Asset store and one in Codeplex. Which one do we need to use to make it work on FFWD??? Stan

fehaar commented 11 years ago

There is a Farseer engine bundled with FFWD. If you need to update it, update it from Codeplex. The one in the Unity Asset store is tuned to work in Unity and will probably not work with FFWD.

stanleyjoy commented 11 years ago

So i should use the polygon collider to use Farseer Physics.. Stan

fehaar commented 11 years ago

In XNA you will always use Farseer for all your basic colliders exported from Unity.

If you specifically need Farseer polygon colliders in XNA you can make them with the provided helper script. Just be aware that they will not work in the Unity editor or player. Only in XNA.