fehaar / FFWD

This is the FFWD framework for XNA, that allows you to port Unity3D games to XNA for use on WP7 or XBox360 (XBLIG)
Microsoft Public License
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Adding Sounds #75

Closed stanleyjoy closed 11 years ago

stanleyjoy commented 11 years ago

What method would be best to fire sounds?? Firing through XNA or through Unity's Audio Source?? Stan

fehaar commented 11 years ago

Our version of AudioSource in FFWD uses XNA internally. So it should the same thing. I would use the AudioSource as you can test how it works in Unity before getting it on the device.