Closed stanleyjoy closed 11 years ago
What method would be best to fire sounds?? Firing through XNA or through Unity's Audio Source?? Stan
Our version of AudioSource in FFWD uses XNA internally. So it should the same thing. I would use the AudioSource as you can test how it works in Unity before getting it on the device.
What method would be best to fire sounds?? Firing through XNA or through Unity's Audio Source?? Stan